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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+28
-8
@@ -767,7 +767,7 @@ STR16 gzMercSkillText[] =
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L"Dief",
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L"Vechtkunsten",
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L"Mesworp",
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L"Raak op dak! Bonus",
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L"Sniper",
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L"Camouflaged",
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L"Camouflage (Urban)",
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L"Camouflage (Desert)",
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@@ -1081,7 +1081,7 @@ STR16 sKeyDescriptionStrings[2] =
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//The headers used to describe various weapon statistics.
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INT16 gWeaponStatsDesc[][ 14 ] =
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CHAR16 gWeaponStatsDesc[][ 14 ] =
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{
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L"Gewicht (%s):",
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L"Status:",
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@@ -1102,7 +1102,7 @@ INT16 gWeaponStatsDesc[][ 14 ] =
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//The headers used for the merc's money.
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INT16 gMoneyStatsDesc[][ 13 ] =
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CHAR16 gMoneyStatsDesc[][ 13 ] =
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{
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L"Bedrag",
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L"Restbedrag:", //this is the overall balance
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@@ -1140,12 +1140,12 @@ STR16 gzMoneyAmounts[6] =
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};
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// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
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INT16 gzProsLabel[10] =
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CHAR16 gzProsLabel[10] =
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{
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L"Voor:",
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};
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INT16 gzConsLabel[10] =
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CHAR16 gzConsLabel[10] =
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{
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L"Tegen:",
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};
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@@ -1408,6 +1408,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Gezondheid: %d/%d\nBrandstof: %d/%d", //L"Health: %d/%d\nFuel: %d/%d",
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L"%s kan %s niet zien.", // Cannot see person trying to talk to
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L"Attachment removed",
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L"Kan niet een ander voertuig bereiken aangezien u reeds 2 hebt",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -1618,6 +1619,7 @@ STR16 pMapInventoryErrorString[] =
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L"Tijdens gevechten moet je items handmatig oppakken.",
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L"Tijdens gevechten moet je items handmatig neerleggen.",
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L"%s is niet in de sector om dat item neer te leggen.",
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L"Tijdens gevecht, kunt u met een munitiekrat herladen niet.",
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};
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STR16 pMapInventoryStrings[] =
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@@ -2843,6 +2845,7 @@ STR16 BobbyRFilter[] =
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// Used
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L"Guns",
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L"Armor",
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L"LBE Gear",
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L"Misc",
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// Armour
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@@ -2860,6 +2863,7 @@ STR16 BobbyRFilter[] =
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L"Med. Kits",
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L"Kits",
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L"Face Items",
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L"LBE Gear",
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L"Misc.",
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};
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@@ -3384,6 +3388,8 @@ STR16 zSaveLoadText[] =
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"New Inventory does not work in 640x480 screen size. Please resize and try again.",
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};
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@@ -3602,6 +3608,9 @@ STR16 gzGIOScreenText[] =
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L"Excellent",
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L"Awesome",
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L"INSANE",
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L"Inventory System",
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L"Old",
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L"New",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3994,6 +4003,8 @@ STR16 sRepairsDoneString[] =
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L"%s is klaar met reparatie van ieders wapens en bepantering",
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L"%s is klaar met reparatie van ieders uitrusting",
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L"%s is klaar met reparatie van ieders vervoerde items",
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L"%s is klaar met reparatie van ieders vervoerde items",
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L"%s is klaar met reparatie van ieders vervoerde items",
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};
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/*STR16 zGioDifConfirmText[]=
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@@ -4243,10 +4254,19 @@ STR16 New113MERCMercMailTexts[] =
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// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
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STR16 MissingIMPSkillsDescriptions[] =
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{
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// Rooftop sniping
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L"Rooftop Sniping: Not even ants are on the save side. Each target is mercilessly tracked down! ± ",
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// Sniper
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L"Sniper: De ogen van een havik, u kunnen de vleugels van een vlieg bij honderd werven ontspruiten! ± ",
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// Camouflage
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L"Camouflage: Besides you even bushes look synthetic! ± ",
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L"Camouflage: Naast u ringt synthetische zelfs blik! ± ",
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};
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STR16 NewInvMessage[] =
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{
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L"Kan op dit moment niet bestelwagenrugzak",
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L"Geen plaats om rugzak te zetten",
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L"Gevonden niet rugzak",
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L"De ritssluiting werkt slechts in gevecht",
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L"Kan niet me bewegen terwijl actieve rugzakritssluiting",
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};
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#endif //DUTCH
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