Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+26 -6
View File
@@ -2,13 +2,13 @@
#include "Utils All.h"
#else
#include "Language Defines.h"
#if defined( ENGLISH ) || defined( TAIWANESE )
#if defined( ENGLISH )
#include "text.h"
#include "Fileman.h"
#endif
#endif
#if defined( ENGLISH ) || defined( TAIWANESE )
#if defined( ENGLISH )
/*
@@ -765,7 +765,7 @@ STR16 gzMercSkillText[] =
L"Thief",
L"Martial Arts",
L"Knifing",
L"Rooftop Sniping", //JA25: modified
L"Sniper",
L"Camouflage", //JA25: modified
L"Camouflage (Urban)",
L"Camouflage (Desert)",
@@ -1408,6 +1408,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Health: %d/%d\nFuel: %d/%d",
L"%s cannot see %s.", // Cannot see person trying to talk to
L"Attachment removed",
L"Can not gain another vehicle as you already have 2",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -1618,6 +1619,7 @@ STR16 pMapInventoryErrorString[] =
L"During combat, you'll have to pick up items manually.",
L"During combat, you'll have to drop items manually.",
L"%s isn't in the sector to drop that item.",
L"During combat, you can't reload with an ammo crate.",
};
STR16 pMapInventoryStrings[] =
@@ -2844,6 +2846,7 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
L"Armor",
L"LBE Gear",
L"Misc",
// Armour
@@ -2861,6 +2864,7 @@ STR16 BobbyRFilter[] =
L"Med. Kits",
L"Kits",
L"Face Items",
L"LBE Gear",
L"Misc.",
};
@@ -3385,6 +3389,8 @@ STR16 zSaveLoadText[] =
L"Great Selection",
L"Excellent Selection",
L"Awesome Selection",
L"New Inventory does not work in 640x480 screen size. Please resize and try again.",
};
@@ -3605,6 +3611,9 @@ STR16 gzGIOScreenText[] =
L"Great",
L"Excellent",
L"Awesome",
L"Inventory System",
L"Old",
L"New",
};
STR16 pDeliveryLocationStrings[] =
@@ -3997,6 +4006,8 @@ STR16 sRepairsDoneString[] =
L"%s finished repairing everyone's guns & armor",
L"%s finished repairing everyone's equipped items",
L"%s finished repairing everyone's carried items",
L"%s finished repairing everyone's carried items",
L"%s finished repairing everyone's carried items",
};
STR16 zGioDifConfirmText[]=
@@ -4238,10 +4249,19 @@ STR16 New113MERCMercMailTexts[] =
// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
STR16 MissingIMPSkillsDescriptions[] =
{
// Rooftop sniping
L"Rooftop Sniping: Not even ants are on the save side. Each target is mercilessly tracked down! ± ",
// Sniper
L"Sniper: Eyes of a hawk, you can shoot the wings from a fly at a hundred yards! ± ",
// Camouflage
L"Camouflage: Besides you even bushes look synthetic! ± ",
};
#endif //ENGLISH
STR16 NewInvMessage[] =
{
L"Cannot pickup backpack at this time",
L"No place to put backpack",
L"Backpack not found",
L"Zipper only works in combat",
L"Can not move while backpack zipper active",
};
#endif //ENGLISH