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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+26
-6
@@ -2,13 +2,13 @@
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#include "Utils All.h"
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#else
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#include "Language Defines.h"
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#if defined( ENGLISH ) || defined( TAIWANESE )
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#if defined( ENGLISH )
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#include "text.h"
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#include "Fileman.h"
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#endif
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#endif
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#if defined( ENGLISH ) || defined( TAIWANESE )
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#if defined( ENGLISH )
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/*
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@@ -765,7 +765,7 @@ STR16 gzMercSkillText[] =
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L"Thief",
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L"Martial Arts",
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L"Knifing",
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L"Rooftop Sniping", //JA25: modified
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L"Sniper",
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L"Camouflage", //JA25: modified
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L"Camouflage (Urban)",
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L"Camouflage (Desert)",
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@@ -1408,6 +1408,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Health: %d/%d\nFuel: %d/%d",
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L"%s cannot see %s.", // Cannot see person trying to talk to
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L"Attachment removed",
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L"Can not gain another vehicle as you already have 2",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -1618,6 +1619,7 @@ STR16 pMapInventoryErrorString[] =
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L"During combat, you'll have to pick up items manually.",
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L"During combat, you'll have to drop items manually.",
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L"%s isn't in the sector to drop that item.",
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L"During combat, you can't reload with an ammo crate.",
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};
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STR16 pMapInventoryStrings[] =
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@@ -2844,6 +2846,7 @@ STR16 BobbyRFilter[] =
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// Used
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L"Guns",
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L"Armor",
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L"LBE Gear",
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L"Misc",
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// Armour
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@@ -2861,6 +2864,7 @@ STR16 BobbyRFilter[] =
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L"Med. Kits",
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L"Kits",
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L"Face Items",
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L"LBE Gear",
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L"Misc.",
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};
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@@ -3385,6 +3389,8 @@ STR16 zSaveLoadText[] =
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L"Great Selection",
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L"Excellent Selection",
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L"Awesome Selection",
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L"New Inventory does not work in 640x480 screen size. Please resize and try again.",
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};
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@@ -3605,6 +3611,9 @@ STR16 gzGIOScreenText[] =
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L"Great",
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L"Excellent",
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L"Awesome",
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L"Inventory System",
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L"Old",
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L"New",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3997,6 +4006,8 @@ STR16 sRepairsDoneString[] =
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L"%s finished repairing everyone's guns & armor",
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L"%s finished repairing everyone's equipped items",
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L"%s finished repairing everyone's carried items",
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L"%s finished repairing everyone's carried items",
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L"%s finished repairing everyone's carried items",
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};
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STR16 zGioDifConfirmText[]=
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@@ -4238,10 +4249,19 @@ STR16 New113MERCMercMailTexts[] =
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// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
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STR16 MissingIMPSkillsDescriptions[] =
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{
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// Rooftop sniping
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L"Rooftop Sniping: Not even ants are on the save side. Each target is mercilessly tracked down! ± ",
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// Sniper
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L"Sniper: Eyes of a hawk, you can shoot the wings from a fly at a hundred yards! ± ",
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// Camouflage
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L"Camouflage: Besides you even bushes look synthetic! ± ",
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};
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#endif //ENGLISH
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STR16 NewInvMessage[] =
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{
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L"Cannot pickup backpack at this time",
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L"No place to put backpack",
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L"Backpack not found",
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L"Zipper only works in combat",
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L"Can not move while backpack zipper active",
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};
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#endif //ENGLISH
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