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Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+31
-7
@@ -751,7 +751,7 @@ STR16 gzMercSkillText[] =
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L"Kradzie¿e",
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L"Sztuki walki",
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L"Broñ bia³a",
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L"Snajper",
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L"Sniper",
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L"Kamufla¿",
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L"Kamufla¿ (Urban)",
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L"Kamufla¿ (Desert)",
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@@ -1065,7 +1065,7 @@ STR16 sKeyDescriptionStrings[2] =
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//The headers used to describe various weapon statistics.
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INT16 gWeaponStatsDesc[][ 14 ] =
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CHAR16 gWeaponStatsDesc[][ 14 ] =
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{
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L"Waga (%s):", // change kg to another weight unit if your standard is not kilograms, and TELL SIR-TECH!
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L"Stan:",
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@@ -1086,7 +1086,7 @@ INT16 gWeaponStatsDesc[][ 14 ] =
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//The headers used for the merc's money.
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INT16 gMoneyStatsDesc[][ 13 ] =
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CHAR16 gMoneyStatsDesc[][ 13 ] =
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{
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L"Kwota",
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L"Pozosta³o:", //this is the overall balance
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@@ -1124,12 +1124,12 @@ STR16 gzMoneyAmounts[6] =
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};
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// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
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INT16 gzProsLabel[10] =
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CHAR16 gzProsLabel[10] =
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{
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L"Zalety:",
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};
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INT16 gzConsLabel[10] =
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CHAR16 gzConsLabel[10] =
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{
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L"Wady:",
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};
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@@ -1392,6 +1392,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Stan: %d/%d\nPaliwo: %d/%d",
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L"%s nie widzi - %s.", // Cannot see person trying to talk to
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L"Attachment removed",
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L"Can not gain another vehicle as you already have 2",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -1602,6 +1603,7 @@ STR16 pMapInventoryErrorString[] =
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L"Podczas walki nie mo¿na korzystaæ z tego panelu.",
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L"Podczas walki nie mo¿na korzystaæ z tego panelu.",
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L"%s nie mo¿e tu zostawiæ tego przedmiotu, gdy¿ nie jest w tym sektorze.",
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L"During combat, you can't reload with an ammo crate.",
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};
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STR16 pMapInventoryStrings[] =
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@@ -2825,6 +2827,7 @@ STR16 BobbyRFilter[] =
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// Used
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L"Guns",
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L"Armor",
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L"LBE Gear",
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L"Misc",
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// Armour
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@@ -2842,6 +2845,7 @@ STR16 BobbyRFilter[] =
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L"Med. Kits",
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L"Kits",
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L"Face Items",
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L"LBE Gear",
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L"Misc.",
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};
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@@ -3366,6 +3370,7 @@ STR16 zSaveLoadText[] =
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L"Excellent Selection",
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L"Awesome Selection",
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L"New Inventory does not work in 640x480 screen size. Please resize and try again.",
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};
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@@ -3584,6 +3589,9 @@ STR16 gzGIOScreenText[] =
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L"Great",
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L"Excellent",
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L"Awesome",
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L"Inventory System",
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L"Old",
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L"New",
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};
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STR16 pDeliveryLocationStrings[] =
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@@ -3976,6 +3984,8 @@ STR16 sRepairsDoneString[] =
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L"%s skoñczy³(a) naprawiaæ broñ i ochraniacze wszystkich cz³onków oddzia³u",
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L"%s skoñczy³(a) naprawiaæ wyposa¿enie wszystkich cz³onków oddzia³u",
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L"%s skoñczy³(a) naprawiaæ ekwipunek wszystkich cz³onków oddzia³u",
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L"%s skoñczy³(a) naprawiaæ ekwipunek wszystkich cz³onków oddzia³u",
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L"%s skoñczy³(a) naprawiaæ ekwipunek wszystkich cz³onków oddzia³u",
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};
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@@ -4133,6 +4143,11 @@ STR16 gzLateLocalizedString[] =
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L"%s fires %d more round than intended!",
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};
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STR16 gzCWStrings[] =
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{
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L"Call reinforcements from adjacent sectors?",
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};
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// WANNE: Tooltips
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STR16 gzTooltipStrings[] =
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{
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@@ -4214,10 +4229,19 @@ STR16 New113MERCMercMailTexts[] =
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// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
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STR16 MissingIMPSkillsDescriptions[] =
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{
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// Rooftop sniping
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L"Rooftop Sniping: Not even ants are on the save side. Each target is mercilessly tracked down! ± ",
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// Sniper
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L"Sniper: Eyes of a hawk, you can shoot the wings from a fly at a hundred yards! ± ",
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// Camouflage
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L"Camouflage: Besides you even bushes look synthetic! ± ",
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};
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STR16 NewInvMessage[] =
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{
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L"Cannot pickup backpack at this time",
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L"No place to put backpack",
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L"Backpack not found",
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L"Zipper only works in combat",
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L"Can not move while backpack zipper active",
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};
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#endif //POLISH
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