Merged New Inventory Project into main branch

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2008-03-08 15:15:25 +00:00
parent e16d166277
commit 43ca24dda8
649 changed files with 93359 additions and 82507 deletions
+31 -7
View File
@@ -751,7 +751,7 @@ STR16 gzMercSkillText[] =
L"Kradzie¿e",
L"Sztuki walki",
L"Broñ bia³a",
L"Snajper",
L"Sniper",
L"Kamufla¿",
L"Kamufla¿ (Urban)",
L"Kamufla¿ (Desert)",
@@ -1065,7 +1065,7 @@ STR16 sKeyDescriptionStrings[2] =
//The headers used to describe various weapon statistics.
INT16 gWeaponStatsDesc[][ 14 ] =
CHAR16 gWeaponStatsDesc[][ 14 ] =
{
L"Waga (%s):", // change kg to another weight unit if your standard is not kilograms, and TELL SIR-TECH!
L"Stan:",
@@ -1086,7 +1086,7 @@ INT16 gWeaponStatsDesc[][ 14 ] =
//The headers used for the merc's money.
INT16 gMoneyStatsDesc[][ 13 ] =
CHAR16 gMoneyStatsDesc[][ 13 ] =
{
L"Kwota",
L"Pozosta³o:", //this is the overall balance
@@ -1124,12 +1124,12 @@ STR16 gzMoneyAmounts[6] =
};
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
INT16 gzProsLabel[10] =
CHAR16 gzProsLabel[10] =
{
L"Zalety:",
};
INT16 gzConsLabel[10] =
CHAR16 gzConsLabel[10] =
{
L"Wady:",
};
@@ -1392,6 +1392,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Stan: %d/%d\nPaliwo: %d/%d",
L"%s nie widzi - %s.", // Cannot see person trying to talk to
L"Attachment removed",
L"Can not gain another vehicle as you already have 2",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -1602,6 +1603,7 @@ STR16 pMapInventoryErrorString[] =
L"Podczas walki nie mo¿na korzystaæ z tego panelu.",
L"Podczas walki nie mo¿na korzystaæ z tego panelu.",
L"%s nie mo¿e tu zostawiæ tego przedmiotu, gdy¿ nie jest w tym sektorze.",
L"During combat, you can't reload with an ammo crate.",
};
STR16 pMapInventoryStrings[] =
@@ -2825,6 +2827,7 @@ STR16 BobbyRFilter[] =
// Used
L"Guns",
L"Armor",
L"LBE Gear",
L"Misc",
// Armour
@@ -2842,6 +2845,7 @@ STR16 BobbyRFilter[] =
L"Med. Kits",
L"Kits",
L"Face Items",
L"LBE Gear",
L"Misc.",
};
@@ -3366,6 +3370,7 @@ STR16 zSaveLoadText[] =
L"Excellent Selection",
L"Awesome Selection",
L"New Inventory does not work in 640x480 screen size. Please resize and try again.",
};
@@ -3584,6 +3589,9 @@ STR16 gzGIOScreenText[] =
L"Great",
L"Excellent",
L"Awesome",
L"Inventory System",
L"Old",
L"New",
};
STR16 pDeliveryLocationStrings[] =
@@ -3976,6 +3984,8 @@ STR16 sRepairsDoneString[] =
L"%s skoñczy³(a) naprawiaæ broñ i ochraniacze wszystkich cz³onków oddzia³u",
L"%s skoñczy³(a) naprawiaæ wyposa¿enie wszystkich cz³onków oddzia³u",
L"%s skoñczy³(a) naprawiaæ ekwipunek wszystkich cz³onków oddzia³u",
L"%s skoñczy³(a) naprawiaæ ekwipunek wszystkich cz³onków oddzia³u",
L"%s skoñczy³(a) naprawiaæ ekwipunek wszystkich cz³onków oddzia³u",
};
@@ -4133,6 +4143,11 @@ STR16 gzLateLocalizedString[] =
L"%s fires %d more round than intended!",
};
STR16 gzCWStrings[] =
{
L"Call reinforcements from adjacent sectors?",
};
// WANNE: Tooltips
STR16 gzTooltipStrings[] =
{
@@ -4214,10 +4229,19 @@ STR16 New113MERCMercMailTexts[] =
// INFO: Do not replace the ± characters. They indicate the <B2> (-> Newline) from the edt files
STR16 MissingIMPSkillsDescriptions[] =
{
// Rooftop sniping
L"Rooftop Sniping: Not even ants are on the save side. Each target is mercilessly tracked down! ± ",
// Sniper
L"Sniper: Eyes of a hawk, you can shoot the wings from a fly at a hundred yards! ± ",
// Camouflage
L"Camouflage: Besides you even bushes look synthetic! ± ",
};
STR16 NewInvMessage[] =
{
L"Cannot pickup backpack at this time",
L"No place to put backpack",
L"Backpack not found",
L"Zipper only works in combat",
L"Can not move while backpack zipper active",
};
#endif //POLISH