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Bright future is here, introduced turning AP costs into pathing AP prediction. Full changelog:
- fixed camera action AP cost shown and made soldier to turn towards target - fixed handcuffs, jar and can actions AP cost shown calculating pathing cost twice and not calculating stance change at all - fixed refueling and repairing pathing leading to inside vehicle - fixed endless clock issue when trying to refuel from spot next to vehicle - fixed endless clock issue when trying to repair vehicle/SAM site during combat - fixed refuel, repair and jar actions not costing any AP in turn based mode - fixed multiple actions not calculating and substracting AP cost for turning - fixed using toolkit asking whether player wants to attack ally - fixed issue where the required AP cost for melee attack was not recalculated when changing movement mode - allowed to start repairs on robot manually from tactical mode still a problem: - repairing during combat still does nothing as soldiers cannot go into assignment while there are enemies on map - we need new function to return action gridno for actions on vehicles, FindAdjacentGridEx is not working very well - soldiers doesn't turn during interactive actions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9033 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1288,6 +1288,7 @@ public:
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UINT16 usAnimSurface;
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UINT16 sZLevel;
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INT16 sWalkToAttackMovementMode;//shadooow: stores movement mode used in last pathing
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INT32 sWalkToAttackGridNo;
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INT16 sWalkToAttackWalkToCost;
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@@ -1297,6 +1298,7 @@ public:
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UINT16 *pForcedShade;
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INT8 bDisplayDamageCount;
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UINT8 sWalkToAttackEndDirection;//shadooow: stores direction of merc at the destination grid
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INT16 sDamage;
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INT16 sDamageX;
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INT16 sDamageY;
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