From 43e0f70a8708ce7dcd93d80aa47e4e792120581f Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Sat, 15 Aug 2020 16:46:04 +0000 Subject: [PATCH] A patch to fix one blitter function for when LOBOT is in use and a merc is prone. (by Asdow) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8886 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- TileEngine/renderworld.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/TileEngine/renderworld.cpp b/TileEngine/renderworld.cpp index eee07f93..48d453c0 100644 --- a/TileEngine/renderworld.cpp +++ b/TileEngine/renderworld.cpp @@ -6170,7 +6170,8 @@ BlitDispatch: BlitNTL1: mov ax, [ebx] // check z-level of pixel cmp ax, usZLevel - jae BlitPixellate1 + //jae BlitPixellate1 // Original comparison + ja BlitPixellate1 // Due to lobot layers having the same z-level, the comparison would pixelate merc's layers against each other. Now we pixelate ONLY if the comparison is above. jmp BlitPixel1 BlitPixellate1: