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- Fix: delayed explosions not possible in roofs
- Fix: delayed explosions warnings not correctly drawn depending on height level - improved delayed explosion warning calculations git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8382 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2643,11 +2643,11 @@ void HandleArmedObjectImpact( REAL_OBJECT *pObject )
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}
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else
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{
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// Flugente: explosions on the roof do work...
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// If we landed on anything other than the floor, always! go off...
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if( sZ != 0 ||
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pObject->fInWater ||
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!fCanDelayExplosion ||
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fGoodStatus && !gGameExternalOptions.fDelayedGrenadeExplosion && !fDelayedExplosion )
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if ( pObject->fInWater ||
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!fCanDelayExplosion ||
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fGoodStatus && !gGameExternalOptions.fDelayedGrenadeExplosion && !fDelayedExplosion )
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{
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fDoImpact = TRUE;
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fIsDud = false;
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