Improved code to check if militia options are available.

Start radio animation when giving orders to militia.
FindClosestClimbPointAvailableToAI: don't check roaming range when searching climb spot for AI.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8939 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-02-17 15:01:57 +00:00
parent c72300d51f
commit 4471b8ef97
5 changed files with 161 additions and 801 deletions
+11 -2
View File
@@ -1818,7 +1818,16 @@ INT32 ClosestUnDisguisedPC( SOLDIERTYPE *pSoldier, INT32 * psDistance )
INT32 FindClosestClimbPointAvailableToAI( SOLDIERTYPE * pSoldier, INT32 sStartGridNo, INT32 sDesiredGridNo, BOOLEAN fClimbUp )
{
INT32 sGridNo;
// sevenfm: safety check
if (!pSoldier)
{
return NOWHERE;
}
// sevenfm: don't check roaming range
return FindClosestClimbPoint(pSoldier, sStartGridNo, sDesiredGridNo, fClimbUp);
/*INT32 sGridNo;
INT32 sRoamingOrigin;
INT16 sRoamingRange;
@@ -1845,7 +1854,7 @@ INT32 FindClosestClimbPointAvailableToAI( SOLDIERTYPE * pSoldier, INT32 sStartGr
else
{
return( sGridNo );
}
}*/
}
BOOLEAN ClimbingNecessary( SOLDIERTYPE * pSoldier, INT32 sDestGridNo, INT8 bDestLevel )