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- A few minor bugfixes (by Buggler)
o Tactical Real-time Retreat bugfix (Overhead.cpp) o Enemy in pursuit mode bugfix (Strategy AI.cpp) o History Log Entry for Autoresolve Retreat (Auto Resolve.cpp) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2056,6 +2056,7 @@ void RenderAutoResolve()
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gsEnemyGainedControlOfSectorID = (INT16)SECTOR( gpAR->ubSectorX, gpAR->ubSectorY );
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gsCiviliansEatenByMonsters = gpAR->ubAliveEnemies;
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}
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LogBattleResults( LOG_DEFEAT );
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break;
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}
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}
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