- A few minor bugfixes (by Buggler)

o Tactical Real-time Retreat bugfix (Overhead.cpp)
o Enemy in pursuit mode bugfix (Strategy AI.cpp)
o History Log Entry for Autoresolve Retreat (Auto Resolve.cpp)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-11-07 09:20:18 +00:00
parent cfc3981342
commit 44840ad883
3 changed files with 9 additions and 9 deletions
+1
View File
@@ -2056,6 +2056,7 @@ void RenderAutoResolve()
gsEnemyGainedControlOfSectorID = (INT16)SECTOR( gpAR->ubSectorX, gpAR->ubSectorY );
gsCiviliansEatenByMonsters = gpAR->ubAliveEnemies;
}
LogBattleResults( LOG_DEFEAT );
break;
}
}