- A few minor bugfixes (by Buggler)

o Tactical Real-time Retreat bugfix (Overhead.cpp)
o Enemy in pursuit mode bugfix (Strategy AI.cpp)
o History Log Entry for Autoresolve Retreat (Auto Resolve.cpp)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4781 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2011-11-07 09:20:18 +00:00
parent cfc3981342
commit 44840ad883
3 changed files with 9 additions and 9 deletions
+1
View File
@@ -2115,6 +2115,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Strategic5");
Assert( !pGroup->fPlayer );
if( pGroup->pEnemyGroup->ubIntention == PURSUIT )
{ //Lost the player group that he was going to attack. Return to original position.
SetThisSectorAsEnemyControlled( pGroup->ubSectorX, pGroup->ubSectorY, 0, TRUE );
ReassignAIGroup( &pGroup );
return TRUE;
}