diff --git a/Strategic/Strategic AI.cpp b/Strategic/Strategic AI.cpp index 03ab50706..31de74063 100644 --- a/Strategic/Strategic AI.cpp +++ b/Strategic/Strategic AI.cpp @@ -4019,10 +4019,12 @@ void ExecuteStrategicAIAction( UINT16 usActionCode, INT16 sSectorX, INT16 sSecto ubNumSoldiers = (UINT8)( gubMinEnemyGroupSize + gGameOptions.ubDifficultyLevel * 3); //pGroup = CreateNewEnemyGroupDepartingFromSector( SEC_P3, 0, ubNumSoldiers, 0 ); - pGroup0 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, 0 ); - pGroup1 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, 0 ); - pGroup2 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, 0 ); - pGroup3 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, 0 ); + //ScreenMsg( FONT_RED, MSG_INTERFACE, L"Elites: %d", (ubNumSoldiers - ubNumSoldiers / gGameOptions.ubDifficultyLevel) ); + + pGroup0 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, ubNumSoldiers - ubNumSoldiers / gGameOptions.ubDifficultyLevel ); + pGroup1 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, ubNumSoldiers - ubNumSoldiers / gGameOptions.ubDifficultyLevel ); + pGroup2 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, ubNumSoldiers - ubNumSoldiers / gGameOptions.ubDifficultyLevel ); + pGroup3 = CreateNewEnemyGroupDepartingFromSector( SEC_H13, 0, ubNumSoldiers, ubNumSoldiers - ubNumSoldiers / gGameOptions.ubDifficultyLevel ); //pGroup = CreateNewEnemyGroupDepartingFromSector( ubSector-16, 0, 11, 5 );