From 44b9bf41d8710d5a4fe4b20998275bd7b905bc24 Mon Sep 17 00:00:00 2001 From: Wanne Date: Wed, 31 Jul 2013 20:08:16 +0000 Subject: [PATCH] - Bugfix: and from "Items.xml" was not working (by silversurfer) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6264 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Items.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Tactical/Items.cpp b/Tactical/Items.cpp index 53057fdb..e767f00b 100644 --- a/Tactical/Items.cpp +++ b/Tactical/Items.cpp @@ -10730,7 +10730,7 @@ INT16 GetPercentReloadTimeAPReduction( OBJECTTYPE * pObj ) { INT16 bonus = 0; if (pObj->exists() == true) { - BonusReduceMore( Item[pObj->usItem].percentreloadtimeapreduction, (*pObj)[0]->data.objectStatus ); + bonus = BonusReduceMore( Item[pObj->usItem].percentreloadtimeapreduction, (*pObj)[0]->data.objectStatus ); bonus += Item[(*pObj)[0]->data.gun.usGunAmmoItem].percentreloadtimeapreduction; for (attachmentList::iterator iter = (*pObj)[0]->attachments.begin(); iter != (*pObj)[0]->attachments.end(); ++iter) { @@ -10746,7 +10746,7 @@ INT16 GetPercentBurstFireAPReduction( OBJECTTYPE * pObj ) { INT16 bonus = 0; if (pObj->exists() == true) { - BonusReduceMore( Item[pObj->usItem].percentburstfireapreduction, (*pObj)[0]->data.objectStatus ); + bonus = BonusReduceMore( Item[pObj->usItem].percentburstfireapreduction, (*pObj)[0]->data.objectStatus ); bonus += Item[(*pObj)[0]->data.gun.usGunAmmoItem].percentburstfireapreduction; for (attachmentList::iterator iter = (*pObj)[0]->attachments.begin(); iter != (*pObj)[0]->attachments.end(); ++iter) {