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- Fixed compilation error for JA2UB define (by anv)
- Added missing string to _FrenchText.cpp - Renamed the "#if (defined JA2UB)" to "#ifdef JA2UB" so we are consistent through the code git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -298,7 +298,7 @@ void InitCreatureQuest()
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fPlayMeanwhile = TRUE;
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#endif
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#if (defined JA2UB)
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#ifdef JA2UB
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//Ja25 No meanwhiles && no creatures
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#else
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if( fPlayMeanwhile && !gfCreatureMeanwhileScenePlayed && gModSettings.CreatureMeanwhileCutscene == TRUE )
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@@ -1568,7 +1568,7 @@ BOOLEAN LoadCreatureDirectives( HWFILE hFile, UINT32 uiSavedGameVersion )
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if( gfClearCreatureQuest && giLairID != -1 )
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{
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giLairID = 0;
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#if (defined JA2UB)
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#ifdef JA2UB
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// no UB
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#else
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gfCreatureMeanwhileScenePlayed = FALSE;
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