- Fixed compilation error for JA2UB define (by anv)

- Added missing string to _FrenchText.cpp
- Renamed the "#if (defined JA2UB)" to "#ifdef JA2UB" so we are consistent through the code


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-12-28 18:27:09 +00:00
parent 5bf82b9d82
commit 44cf72a2e0
37 changed files with 78 additions and 73 deletions
+5 -5
View File
@@ -184,7 +184,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
INT8 bTownId = 0;
UINT8 ubSectorID;
#if (defined JA2UB)
#ifdef JA2UB
//Ja25: No meanwhiles
#else
if( AreInMeanwhile( ) )
@@ -271,7 +271,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
{
HandleMoraleEvent( NULL, MORALE_TOWN_LIBERATED, sMapX, sMapY, bMapZ );
#if (defined JA2UB)
#ifdef JA2UB
//Ja25: no loyalty
#else
HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_GAIN_TOWN_SECTOR, sMapX, sMapY, bMapZ );
@@ -288,7 +288,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
if ( GetTotalLeftInMine( GetMineIndexForSector( sMapX, sMapY ) ) > 0)
{
HandleMoraleEvent( NULL, MORALE_MINE_LIBERATED, sMapX, sMapY, bMapZ );
#if (defined JA2UB)
#ifdef JA2UB
// Ja25: no loyalty
#else
HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_GAIN_MINE, sMapX, sMapY, bMapZ );
@@ -310,7 +310,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
}
HandleMoraleEvent( NULL, MORALE_SAM_SITE_LIBERATED, sMapX, sMapY, bMapZ );
#if (defined JA2UB)
#ifdef JA2UB
// Ja25: no loyalty
#else
HandleGlobalLoyaltyEvent( GLOBAL_LOYALTY_GAIN_SAM, sMapX, sMapY, bMapZ );
@@ -350,7 +350,7 @@ BOOLEAN SetThisSectorAsPlayerControlled( INT16 sMapX, INT16 sMapY, INT8 bMapZ, B
( sMapY >= gModSettings.ubMeanwhileMedunaOutskirtsColMinY && sMapY <= gModSettings.ubMeanwhileMedunaOutskirtsColMaxY ) ) ) ) //col y range
{
#if (defined JA2UB)
#ifdef JA2UB
//Ja25 No meanwhiles
#else
HandleOutskirtsOfMedunaMeanwhileScene();