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- Fixed compilation error for JA2UB define (by anv)
- Added missing string to _FrenchText.cpp - Renamed the "#if (defined JA2UB)" to "#ifdef JA2UB" so we are consistent through the code git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -408,7 +408,7 @@ void DoneFadeOutEndCinematic( void )
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// OK, end death UI - fade to smaker....
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void HandleDoneLastEndGameQuote( )
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{
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#if (defined JA2UB)
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#ifdef JA2UB
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//Ja25 No queen
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#else
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EndQueenDeathEndgame( );
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@@ -422,7 +422,7 @@ EndQueenDeathEndgame( );
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void QueenBitchTimerCallback( void )
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{
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#if (defined JA2UB)
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#ifdef JA2UB
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//no Ub
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#else
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HandleQueenBitchDeath( gpKillerSoldier, gsGridNo, gbLevel );
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