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- Fixed compilation error for JA2UB define (by anv)
- Added missing string to _FrenchText.cpp - Renamed the "#if (defined JA2UB)" to "#ifdef JA2UB" so we are consistent through the code git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6719 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4146,7 +4146,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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{
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// This is not the end, 'cause momma creature is still alive
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TriggerNPCRecordImmediately( 136, 8 );
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#if (defined JA2UB)
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#ifdef JA2UB
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//no Ub
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#else
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EndQueenDeathEndgame( );
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@@ -4157,7 +4157,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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{
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// Continue with endgame cimematic..
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DeleteTalkingMenu( );
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#if (defined JA2UB)
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#ifdef JA2UB
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//no Ub
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#else
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EndQueenDeathEndgameBeginEndCimenatic( );
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@@ -4169,7 +4169,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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// Just end queen killed dequence.......
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DeleteTalkingMenu( );
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#if (defined JA2UB)
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#ifdef JA2UB
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// no UB
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#else
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EndQueenDeathEndgame( );
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