From 44d9b880427a2fe569ba0f2723b221c02b5b5eef Mon Sep 17 00:00:00 2001 From: Flugente Date: Sat, 11 May 2013 13:22:18 +0000 Subject: [PATCH] once again, forgot to add a file... git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6072 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/XML_SoldierProfiles.cpp | 252 +++++++++++++++++++++++++++++++ 1 file changed, 252 insertions(+) create mode 100644 Tactical/XML_SoldierProfiles.cpp diff --git a/Tactical/XML_SoldierProfiles.cpp b/Tactical/XML_SoldierProfiles.cpp new file mode 100644 index 00000000..d8c66f90 --- /dev/null +++ b/Tactical/XML_SoldierProfiles.cpp @@ -0,0 +1,252 @@ +#ifdef PRECOMPILEDHEADERS + #include "Tactical All.h" +#else + #include "sgp.h" + #include "Debug Control.h" + #include "expat.h" + #include "XML.h" + #include "Interface.h" +#endif + +struct +{ + PARSE_STAGE curElement; + + CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1]; + SOLDIER_PROFILE_VALUES curSoldierProfile; + SOLDIER_PROFILE_VALUES * curArray; + + UINT32 maxArraySize; + UINT32 curIndex; + UINT32 currentDepth; + UINT32 maxReadDepth; + CHAR16 gzSoldierProfile[MAX_ENEMY_NAMES_CHARS]; +} +typedef enemyProfileParseData; + +UINT16 num_found_profiles; // a helper variable during reading xmls + +static void XMLCALL +soldierProfilesStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts) +{ + enemyProfileParseData * pData = (enemyProfileParseData *)userData; + + if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element? + { + if(strcmp(name, "PROFILES") == 0 && pData->curElement == ELEMENT_NONE) + { + pData->curElement = ELEMENT_LIST; + + memset(pData->curArray,0,sizeof(SOLDIER_PROFILE_VALUES)*pData->maxArraySize); + + pData->maxReadDepth++; //we are not skipping this element + } + else if(strcmp(name, "PROFILE") == 0 && pData->curElement == ELEMENT_LIST) + { + pData->curElement = ELEMENT; + + memset(&pData->curSoldierProfile,0,sizeof(SOLDIER_PROFILE_VALUES)); + + pData->maxReadDepth++; //we are not skipping this element + } + else if(pData->curElement == ELEMENT && + (strcmp(name, "uiIndex") == 0 || + strcmp(name, "szName") == 0 || + strcmp(name, "uiBodyType") == 0 || + strcmp(name, "uiHair") == 0 || + strcmp(name, "uiSkin") == 0 || + strcmp(name, "uiTrait1") == 0 || + strcmp(name, "uiTrait2") == 0 || + strcmp(name, "uiTrait3") == 0 )) + { + pData->curElement = ELEMENT_PROPERTY; + + pData->maxReadDepth++; //we are not skipping this element + } + + pData->szCharData[0] = '\0'; + } + + pData->currentDepth++; + +} + +static void XMLCALL +soldierProfilesCharacterDataHandle(void *userData, const XML_Char *str, int len) +{ + enemyProfileParseData * pData = (enemyProfileParseData *)userData; + + if( (pData->currentDepth <= pData->maxReadDepth) && + (strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH) + ){ + strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData))); + } +} + + +static void XMLCALL +soldierProfilesEndElementHandle(void *userData, const XML_Char *name) +{ + enemyProfileParseData * pData = (enemyProfileParseData *)userData; + + if(pData->currentDepth <= pData->maxReadDepth) + { + if(strcmp(name, "PROFILES") == 0) + { + pData->curElement = ELEMENT_NONE; + } + else if(strcmp(name, "PROFILE") == 0) + { + pData->curElement = ELEMENT_LIST; + + if(pData->curSoldierProfile.uiIndex < pData->maxArraySize) + { + pData->curArray[pData->curSoldierProfile.uiIndex] = pData->curSoldierProfile; //write the profiles into the table + } + + num_found_profiles = pData->curSoldierProfile.uiIndex + 1; + } + else if(strcmp(name, "uiIndex") == 0) + { + pData->curElement = ELEMENT; + pData->curSoldierProfile.uiIndex = (UINT16) atol(pData->szCharData); + } + else if(strcmp(name, "szName") == 0 ) + { + pData->curElement = ELEMENT; + + MultiByteToWideChar( CP_UTF8, 0, pData->szCharData, -1, pData->curSoldierProfile.szName, sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) ); + pData->curSoldierProfile.szName[sizeof(pData->curSoldierProfile.szName)/sizeof(pData->curSoldierProfile.szName[0]) - 1] = '\0'; + } + else if(strcmp(name, "uiBodyType") == 0) + { + pData->curElement = ELEMENT; + pData->curSoldierProfile.uiBodyType = (UINT8) atol(pData->szCharData); + } + else if(strcmp(name, "uiHair") == 0) + { + pData->curElement = ELEMENT; + pData->curSoldierProfile.uiHair = (UINT8) atol(pData->szCharData); + } + else if(strcmp(name, "uiSkin") == 0) + { + pData->curElement = ELEMENT; + pData->curSoldierProfile.uiSkin = (UINT8) atol(pData->szCharData); + } + else if(strcmp(name, "uiTrait1") == 0) + { + pData->curElement = ELEMENT; + pData->curSoldierProfile.uiTrait[0] = (UINT8) atol(pData->szCharData); + } + else if(strcmp(name, "uiTrait2") == 0) + { + pData->curElement = ELEMENT; + pData->curSoldierProfile.uiTrait[1] = (UINT8) atol(pData->szCharData); + } + else if(strcmp(name, "uiTrait3") == 0) + { + pData->curElement = ELEMENT; + pData->curSoldierProfile.uiTrait[2] = (UINT8) atol(pData->szCharData); + } + + pData->maxReadDepth--; + } + pData->currentDepth--; +} + +BOOLEAN ReadInSoldierProfiles(SOLDIER_PROFILE_VALUES* pProfiles, STR fileName) +{ + HWFILE hFile; + UINT32 uiBytesRead; + UINT32 uiFSize; + CHAR8 * lpcBuffer; + XML_Parser parser = XML_ParserCreate(NULL); + + enemyProfileParseData pData; + + DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading SoldierProfile.xml" ); + + // Open file + hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE ); + if ( !hFile ) + return( FALSE ); + + uiFSize = FileGetSize(hFile); + lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1); + + //Read in block + if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) ) + { + MemFree(lpcBuffer); + return( FALSE ); + } + + lpcBuffer[uiFSize] = 0; //add a null terminator + + FileClose( hFile ); + + + XML_SetElementHandler(parser, soldierProfilesStartElementHandle, soldierProfilesEndElementHandle); + XML_SetCharacterDataHandler(parser, soldierProfilesCharacterDataHandle); + + + memset(&pData,0,sizeof(pData)); + pData.curArray = pProfiles; + pData.maxArraySize = NUM_PROFILES; + + XML_SetUserData(parser, &pData); + + if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE)) + { + CHAR8 errorBuf[511]; + + sprintf(errorBuf, "XML Parser Error in SoldierProfiles.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser)); + LiveMessage(errorBuf); + + MemFree(lpcBuffer); + return FALSE; + } + + MemFree(lpcBuffer); + + + XML_ParserFree(parser); + + + return( TRUE ); +} + + +BOOLEAN WriteSoldierProfiles( STR fileName) +{ + HWFILE hFile; + + //Debug code; make sure that what we got from the file is the same as what's there + // Open a new file + hFile = FileOpen( fileName, FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE ); + if ( !hFile ) + return( FALSE ); + + { + UINT32 cnt; + + FilePrintf(hFile,"\r\n"); + for(cnt = 0; cnt < num_found_soldier_profiles[0]; ++cnt) + { + FilePrintf(hFile,"\t\r\n"); + FilePrintf(hFile,"\t\t%d\r\n", cnt); + FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiBodyType); + FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiHair); + FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiSkin); + FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiTrait[0]); + FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiTrait[1]); + FilePrintf(hFile,"\t\t%d\r\n", zSoldierProfile[0][cnt].uiTrait[2]); + + FilePrintf(hFile,"\t\r\n"); + } + FilePrintf(hFile,"\r\n"); + } + FileClose( hFile ); + + return( TRUE ); +}