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Little Alien
- Moved new game settings from ja2.ini to Ja2_Options.ini - Moved all settings from NewGameSettings.cpp to GameSettings.cpp - New feature: Militia movement on strategic map v1.3 - New feature: Automatic reload Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -86,14 +86,14 @@
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#endif
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//turnspeed
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UINT8 gubPlayerTurnSpeedUpFactor = 1;
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UINT8 gubEnemyTurnSpeedUpFactor = 1;
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UINT8 gubCreatureTurnSpeedUpFactor = 1;
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UINT8 gubMilitiaTurnSpeedUpFactor = 1;
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UINT8 gubCivTurnSpeedUpFactor = 1;
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//UINT8 gubPlayerTurnSpeedUpFactor = 1;
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//UINT8 gubEnemyTurnSpeedUpFactor = 1;
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//UINT8 gubCreatureTurnSpeedUpFactor = 1;
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//UINT8 gubMilitiaTurnSpeedUpFactor = 1;
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//UINT8 gubCivTurnSpeedUpFactor = 1;
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//turnspeed
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extern BOOLEAN fAllowTacticalMilitiaCommand; //lal
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//extern BOOLEAN fAllowTacticalMilitiaCommand; //lal
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extern INT16 DirIncrementer[8];
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@@ -5879,18 +5879,17 @@ UINT8 GetSpeedUpFactor( )
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switch( gTacticalStatus.ubCurrentTeam )
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{
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case OUR_TEAM:
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return gubPlayerTurnSpeedUpFactor;
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return gGameExternalOptions.gubPlayerTurnSpeedUpFactor;
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case ENEMY_TEAM:
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return gubEnemyTurnSpeedUpFactor;
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return gGameExternalOptions.gubEnemyTurnSpeedUpFactor;
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case CREATURE_TEAM:
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return gubCreatureTurnSpeedUpFactor;
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return gGameExternalOptions.gubCreatureTurnSpeedUpFactor;
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case MILITIA_TEAM:
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return gubMilitiaTurnSpeedUpFactor;
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return gGameExternalOptions.gubMilitiaTurnSpeedUpFactor;
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case CIV_TEAM:
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return gubCivTurnSpeedUpFactor;
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return gGameExternalOptions.gubCivTurnSpeedUpFactor;
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}
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return 1;
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}
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@@ -10822,7 +10821,7 @@ BOOLEAN PlayerSoldierStartTalking( SOLDIERTYPE *pSoldier, UINT8 ubTargetID, BOOL
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if ( GetCivType( pTSoldier ) != CIV_TYPE_NA )
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{
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//lal
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if ( ( pTSoldier->bTeam == MILITIA_TEAM ) && ( fAllowTacticalMilitiaCommand == TRUE ) && (pSoldier->bSide == pTSoldier->bSide) )
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if ( ( pTSoldier->bTeam == MILITIA_TEAM ) && ( gGameExternalOptions.fAllowTacticalMilitiaCommand == TRUE ) && (pSoldier->bSide == pTSoldier->bSide) )
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{
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PopupMilitiaControlMenu( pTSoldier );
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return( FALSE );
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