Little Alien

- Moved new game settings from ja2.ini to Ja2_Options.ini
- Moved all settings from NewGameSettings.cpp to GameSettings.cpp
- New feature:  Militia movement on strategic map v1.3
- New feature: Automatic reload 
  Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-10 22:31:33 +00:00
parent ac0e373b6a
commit 44dea15c67
32 changed files with 863 additions and 155 deletions
+4 -4
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@@ -19,7 +19,7 @@ UINT32 MIDVOLUME START_MIDVOLUME;
UINT32 HIGHVOLUME START_HIGHVOLUME;
*/
extern UINT32 guiWeaponSoundEffectsVolume;
//extern UINT32 guiWeaponSoundEffectsVolume;
UINT32 guiSpeechVolume = MIDVOLUME;
UINT32 guiSoundEffectsVolume = MIDVOLUME;
@@ -453,7 +453,7 @@ UINT32 PlayJA2Sample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoo
}
else
{
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + guiWeaponSoundEffectsVolume / 100);
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + gGameExternalOptions.guiWeaponSoundEffectsVolume / 100);
}
spParms.uiVolume &= 0xFFL;
@@ -474,6 +474,7 @@ UINT32 PlayJA2StreamingSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UIN
memset(&spParms, 0xff, sizeof(SOUNDPARMS));
spParms.uiSpeed = usRate;
spParms.uiVolume = CalculateSoundEffectsVolume( ubVolume );
spParms.uiLoop = ubLoops;
spParms.uiPan = uiPan;
@@ -500,7 +501,7 @@ UINT32 PlayJA2SampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, U
}
else
{
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + guiWeaponSoundEffectsVolume / 100);
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + gGameExternalOptions.guiWeaponSoundEffectsVolume / 100);
}
spParms.uiLoop = ubLoops;
@@ -512,7 +513,6 @@ UINT32 PlayJA2SampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, U
return(SoundPlay((STR) szFileName, &spParms));
}
UINT32 PlayJA2StreamingSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, SOUND_STOP_CALLBACK EndsCallback )
{
+2
View File
@@ -158,6 +158,8 @@ extern STR16 wMapScreenSortButtonHelpText[];
extern STR16 pNewNoiseStr[];
extern STR16 gzLateLocalizedString[];
extern STR16 gzCWStrings[];
enum
{
ANTIHACKERSTR_EXITGAME,
+8 -3
View File
@@ -3468,8 +3468,10 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, the movement cursor is shown in 3D. ( |Home )",
// Options for 1.13
L"When ON, the the chance to hit is shown on the cursor.",
L"GL Burst, i dont know what is it :(",
L"Enemy drop all items, when he is dead.",
};
@@ -4044,7 +4046,10 @@ STR16 gzLateLocalizedString[] =
L"%s fires %d more rounds than intended!"
};
STR16 gzCWStrings[] =
{
L"Call reinforcements from adjacent sectors?",
};
#endif //ENGLISH
#endif //ENGLISH
+15 -6
View File
@@ -3270,7 +3270,11 @@ STR16 zOptionsScreenHelpText[] =
L"ANgeschaltet, werden Drahtgitter für verborgene Wände gezeigt (|W).",
L"ANgeschaltet, wird der Bewegungs-Cursor in 3D angezeigt. ( |Home )",
// Options for 1.13
L"Die Trefferchance wird beim Cursor angezeigt",
L"GL Burst, was auch immer das bedeutet :(",
L"Gegner lassen bei ihrem Ableben alle Gegenstände zurück.",
};
STR16 gzGIOScreenText[] =
@@ -3294,11 +3298,11 @@ STR16 gzGIOScreenText[] =
L"Ohne Zeitlimit",
L"Mit Zeitlimit",
L"Option nicht verfügbar",
L"Bobby Ray's Selection",
L"Good",
L"Great",
L"Excellent",
L"Awesome",
L"Bobby Ray's Auswahl",
L"Normal",
L"Groß",
L"Ausgezeichnet",
L"Fantastisch",
};
STR16 pDeliveryLocationStrings[] =
@@ -3828,4 +3832,9 @@ STR16 gzLateLocalizedString[] =
};
STR16 gzCWStrings[] =
{
L"Verstärkung von anliegenden Sektoren anfordern?",
};
#endif //GERMAN
+4
View File
@@ -4011,6 +4011,10 @@ STR16 gzLateLocalizedString[] =
L"Âûêëþ÷àòåëü íàæàò.",
};
STR16 gzCWStrings[] =
{
L"Íóæíà ëè ïîääåðæêà îïîë÷åíèÿ èç ñîñåäíèõ ñåêòîðîâ?",
};