Little Alien

- Moved new game settings from ja2.ini to Ja2_Options.ini
- Moved all settings from NewGameSettings.cpp to GameSettings.cpp
- New feature:  Militia movement on strategic map v1.3
- New feature: Automatic reload 
  Press Shift+R in tactical to reload all weapons of your team with magazines from sector inventory



git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@60 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-10 22:31:33 +00:00
parent ac0e373b6a
commit 44dea15c67
32 changed files with 863 additions and 155 deletions
+4 -4
View File
@@ -19,7 +19,7 @@ UINT32 MIDVOLUME START_MIDVOLUME;
UINT32 HIGHVOLUME START_HIGHVOLUME;
*/
extern UINT32 guiWeaponSoundEffectsVolume;
//extern UINT32 guiWeaponSoundEffectsVolume;
UINT32 guiSpeechVolume = MIDVOLUME;
UINT32 guiSoundEffectsVolume = MIDVOLUME;
@@ -453,7 +453,7 @@ UINT32 PlayJA2Sample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoo
}
else
{
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + guiWeaponSoundEffectsVolume / 100);
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + gGameExternalOptions.guiWeaponSoundEffectsVolume / 100);
}
spParms.uiVolume &= 0xFFL;
@@ -474,6 +474,7 @@ UINT32 PlayJA2StreamingSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UIN
memset(&spParms, 0xff, sizeof(SOUNDPARMS));
spParms.uiSpeed = usRate;
spParms.uiVolume = CalculateSoundEffectsVolume( ubVolume );
spParms.uiLoop = ubLoops;
spParms.uiPan = uiPan;
@@ -500,7 +501,7 @@ UINT32 PlayJA2SampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, U
}
else
{
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + guiWeaponSoundEffectsVolume / 100);
spParms.uiVolume = (UINT32)( ( ubVolume / (FLOAT) HIGHVOLUME ) * guiSoundEffectsVolume +.5 ) * (1 + gGameExternalOptions.guiWeaponSoundEffectsVolume / 100);
}
spParms.uiLoop = ubLoops;
@@ -512,7 +513,6 @@ UINT32 PlayJA2SampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, U
return(SoundPlay((STR) szFileName, &spParms));
}
UINT32 PlayJA2StreamingSampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, SOUND_STOP_CALLBACK EndsCallback )
{