From 44f790e25a54456e6297cddc55e5d6d465b801ed Mon Sep 17 00:00:00 2001 From: Wanne Date: Mon, 26 Jun 2006 11:15:23 +0000 Subject: [PATCH] Formated the "JA2.ini" and both "Ja2_Options.INI" - altered some comments - deleted spaces - ... git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@155 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 456 ++++++++++++------------------ gamedir/Data/Ja2_Options.INI | 446 +++++++++++------------------ gamedir/Ja2.ini | 31 +- 3 files changed, 369 insertions(+), 564 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 192cacc4b..d76c41bc9 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -4,20 +4,15 @@ ;****************************************************************************************************************************** ;****************************************************************************************************************************** -; ; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want. ; By default, the values below are the values present in the 9-14-05 release of the code. -; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ;General Guidelines: ; -; -; ; PRICE_MODIFIER = 1-100 (Lower is better) ; -; ; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT ; ; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT 1-100 range @@ -28,7 +23,6 @@ ; ; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2 ; -; ; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE ; ; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE @@ -38,19 +32,14 @@ ; This file contains the default values from 9-14-05 version of the 1.13 MOD. If you ; decide to change anything in this file, it's recommended that you make a backup copy ; before you make the changes. -; ;****************************************************************************************************************************** - - - ;****************************************************************************************************************************** - -Global gameplay settings - +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change global gameplay settings +; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** - [JA2 Gameplay Settings] ;****************************************************************************************************************************** @@ -58,13 +47,10 @@ Global gameplay settings ; The only restriction with these, is the INT32 they are stored in. ;****************************************************************************************************************************** -NOVICE_CASH = 45000 +NOVICE_CASH = 45000 EXPERIENCED_CASH = 35000 -EXPERT_CASH = 30000 -INSANE_CASH = 15000 - - - +EXPERT_CASH = 30000 +INSANE_CASH = 15000 ;****************************************************************************************************************************** ; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option. @@ -74,46 +60,33 @@ INSANE_CASH = 15000 ;****************************************************************************************************************************** CAN_SELL_ALT_LMB = TRUE +PRICE_MODIFIER = 10 -PRICE_MODIFIER = 10 - - - - -;****************************************************************************************** +;****************************************************************************************************************************** ; Time when some global events occur -; ; Range: 0-100% -;****************************************************************************************** +;****************************************************************************************************************************** -; default 35 +; Default 35 GAME_PROGRESS_START_MADLAB_QUEST = 35 -; default 50 +; Default 50 GAME_PROGRESS_MIKE_AVALIABLE = 50 -; default 70 +; Default 70 GAME_PROGRESS_IGGY_AVALIABLE = 70 - - - -;****************************************************************************************** +;****************************************************************************************************************************** ; Additional multipliers for weapons damage. Use it if you don't want edit datafiles. ; Range: 0-100 ; 0 means no additional damage ; 50 means 150% damage (100 + 50) ; maximum damage (internal) is 255 -;****************************************************************************************** +;****************************************************************************************************************************** EXPLOSIVES_DAMAGE_MULTIPLIER = 0 - -MELEE_DAMAGE_MULTIPLIER = 0 - -GUN_DAMAGE_MULTIPLIER = 0 - - - +MELEE_DAMAGE_MULTIPLIER = 0 +GUN_DAMAGE_MULTIPLIER = 0 ;****************************************************************************************************************************** ; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20 @@ -133,156 +106,128 @@ GUN_DAMAGE_MULTIPLIER = 0 MAX_STRATEGIC_TEAM_SIZE = 20 -; amount of troops avaliable to the queen at game start -NOVICE_QUEENS_POOL_OF_TROOPS = 150 +; Amount of troops avaliable to the queen at game start +NOVICE_QUEENS_POOL_OF_TROOPS = 150 EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200 -EXPERT_QUEENS_POOL_OF_TROOPS = 400 -INSANE_QUEENS_POOL_OF_TROOPS = 8000 +EXPERT_QUEENS_POOL_OF_TROOPS = 400 +INSANE_QUEENS_POOL_OF_TROOPS = 8000 -; -EASY_INITIAL_GARRISON_PERCENTAGES = 70 +; ??? +EASY_INITIAL_GARRISON_PERCENTAGES = 70 EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100 -EXPERT_INITIAL_GARRISON_PERCENTAGES = 150 -INSANE_INITIAL_GARRISON_PERCENTAGES = 200 +EXPERT_INITIAL_GARRISON_PERCENTAGES = 150 +INSANE_INITIAL_GARRISON_PERCENTAGES = 200 -; percent of elites in enemy group +; Percent of elites in enemy group EXPERT_ELITE_BONUS = 25 INSANE_ELITE_BONUS = 50 -; minimum enemy group size -NOVICE_MIN_ENEMY_GROUP_SIZE = 3 +; Minimum enemy group size +NOVICE_MIN_ENEMY_GROUP_SIZE = 3 EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4 -EXPERT_MIN_ENEMY_GROUP_SIZE = 6 -INSANE_MIN_ENEMY_GROUP_SIZE = 12 - - - +EXPERT_MIN_ENEMY_GROUP_SIZE = 6 +INSANE_MIN_ENEMY_GROUP_SIZE = 12 ;****************************************************************************************************************************** ; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited ;****************************************************************************************************************************** -NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE +NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE - - - ;****************************************************************************************************************************** ; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors ; and overall strategy. To ensure she doesn't run out of troops, make sure you either increase the reinforcement pool ; or enable unlimited reinforcements ;****************************************************************************************************************************** -NOVICE_QUEEN_AGGRESSIVE = FALSE +NOVICE_QUEEN_AGGRESSIVE = FALSE EXPERIENCED_QUEEN_AGGRESSIVE = FALSE -EXPERT_QUEEN_AGGRESSIVE = FALSE -INSANE_QUEEN_AGGRESSIVE = TRUE +EXPERT_QUEEN_AGGRESSIVE = FALSE +INSANE_QUEEN_AGGRESSIVE = TRUE +;****************************************************************************************************************************** +; Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player, +; this is the chance the enemy will detect the player in adjacent sectors. This chance is associated +; with each side checked. Stationary groups do this check periodically. +;****************************************************************************************************************************** +EASY_ENEMY_STARTING_ALERT_LEVEL = 5 +NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20 +HARD_ENEMY_STARTING_ALERT_LEVEL = 60 +INSANE_ENEMY_STARTING_ALERT_LEVEL = 80 +;****************************************************************************************************************************** +; When an enemy spots and chases a player group, the alertness value decrements by this value. The +; higher the value, the less of a chance the enemy will spot and attack subsequent groups. This +; minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60). +;****************************************************************************************************************************** -;****************************************************************************************** -;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player, -;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated -;with each side checked. Stationary groups do this check periodically. -;****************************************************************************************** +EASY_ENEMY_STARTING_ALERT_DECAY = 75 +NORMAL_ENEMY_STARTING_ALERT_DECAY = 50 +HARD_ENEMY_STARTING_ALERT_DECAY = 25 +INSANE_ENEMY_STARTING_ALERT_DECAY = 10 -EASY_ENEMY_STARTING_ALERT_LEVEL = 5 -NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20 -HARD_ENEMY_STARTING_ALERT_LEVEL = 60 -INSANE_ENEMY_STARTING_ALERT_LEVEL = 80 +;****************************************************************************************************************************** +; The base time that the queen can think about reinforcements for refilling lost patrol groups, +; town garrisons, etc. She only is allowed one action per 'turn'. +;****************************************************************************************************************************** +EASY_TIME_EVALUATE_IN_MINUTES = 480 +NORMAL_TIME_EVALUATE_IN_MINUTES = 360 +HARD_TIME_EVALUATE_IN_MINUTES = 180 +INSANE_TIME_EVALUATE_IN_MINUTES = 90 +;****************************************************************************************************************************** +; The variance added on. +;****************************************************************************************************************************** +EASY_TIME_EVALUATE_VARIANCE = 240 +NORMAL_TIME_EVALUATE_VARIANCE = 180 +HARD_TIME_EVALUATE_VARIANCE = 120 +INSANE_TIME_EVALUATE_VARIANCE = 60 -;****************************************************************************************** -;When an enemy spots and chases a player group, the alertness value decrements by this value. The -;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This -;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60). -;****************************************************************************************** +;****************************************************************************************************************************** +; When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a +; limited amount of time. This essentially dumbs down the AI, making it less aggressive. +;****************************************************************************************************************************** -EASY_ENEMY_STARTING_ALERT_DECAY = 75 -NORMAL_ENEMY_STARTING_ALERT_DECAY = 50 -HARD_ENEMY_STARTING_ALERT_DECAY = 25 -INSANE_ENEMY_STARTING_ALERT_DECAY = 10 +EASY_GRACE_PERIOD_IN_HOURS = 144 +NORMAL_GRACE_PERIOD_IN_HOURS = 96 +HARD_GRACE_PERIOD_IN_HOURS = 48 +INSANE_GRACE_PERIOD_IN_HOURS = 6 +;****************************************************************************************************************************** +; Defines how many days must pass before the queen is willing to refill a defeated patrol group. +;****************************************************************************************************************************** +EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16 +NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12 +HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8 +INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2 +;****************************************************************************************************************************** +; Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's +; forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable +; is what is used to determine the free checks. +;****************************************************************************************************************************** -;****************************************************************************************** -;The base time that the queen can think about reinforcements for refilling lost patrol groups, -;town garrisons, etc. She only is allowed one action per 'turn'. -;****************************************************************************************** +EASY_NUM_AWARE_BATTLES = 1 +NORMAL_NUM_AWARE_BATTLES = 2 +HARD_NUM_AWARE_BATTLES = 3 +INSANE_NUM_AWARE_BATTLES = 4 -EASY_TIME_EVALUATE_IN_MINUTES = 480 -NORMAL_TIME_EVALUATE_IN_MINUTES = 360 -HARD_TIME_EVALUATE_IN_MINUTES = 180 -INSANE_TIME_EVALUATE_IN_MINUTES = 90 - - - - -;****************************************************************************************** -;The variance added on. -;****************************************************************************************** - -EASY_TIME_EVALUATE_VARIANCE = 240 -NORMAL_TIME_EVALUATE_VARIANCE = 180 -HARD_TIME_EVALUATE_VARIANCE = 120 -INSANE_TIME_EVALUATE_VARIANCE = 60 - - -;****************************************************************************************** -;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a -;limited amount of time. This essentially dumbs down the AI, making it less aggressive. -;****************************************************************************************** - -EASY_GRACE_PERIOD_IN_HOURS = 144 -NORMAL_GRACE_PERIOD_IN_HOURS = 96 -HARD_GRACE_PERIOD_IN_HOURS = 48 -INSANE_GRACE_PERIOD_IN_HOURS = 6 - - - -;****************************************************************************************** -;Defines how many days must pass before the queen is willing to refill a defeated patrol group. -;****************************************************************************************** - -EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16 -NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12 -HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8 -INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2 - - -;****************************************************************************************** -;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's -;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable -;is what is used to determine the free checks. -;****************************************************************************************** - -EASY_NUM_AWARE_BATTLES = 1 -NORMAL_NUM_AWARE_BATTLES = 2 -HARD_NUM_AWARE_BATTLES = 3 -INSANE_NUM_AWARE_BATTLES = 4 - - - -;****************************************************************************************** +;****************************************************************************************************************************** ; Bonus APs for Enemy Soldiers: ; Number of extra APs for enemy troops at the various difficulty levels -;****************************************************************************************** - -NOVICE_AP_BONUS = 0 -EXPERIENCED_AP_BONUS = 0 -EXPERT_AP_BONUS = 0 -INSANE_AP_BONUS = 5 - - - +;****************************************************************************************************************************** +NOVICE_AP_BONUS = 0 +EXPERIENCED_AP_BONUS = 0 +EXPERT_AP_BONUS = 0 +INSANE_AP_BONUS = 5 ;****************************************************************************************************************************** ; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector. @@ -294,28 +239,20 @@ INSANE_AP_BONUS = 5 ; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia. ;****************************************************************************************************************************** -MAX_MILITIA_PER_SECTOR = 20 - +MAX_MILITIA_PER_SECTOR = 20 MAX_TRAINING_SQUAD_SIZE = 10 - -MILITIA_TRAINING_COST = 750 - -MIN_LOYALTY_TO_TRAIN = 20 - - - +MILITIA_TRAINING_COST = 750 +MIN_LOYALTY_TO_TRAIN = 20 ;****************************************************************************************************************************** -; ; Settings for mobile militia -; ;****************************************************************************************************************************** ; Allows militia to move on strategic map -ALLOW_MILITIA_MOBILE_GROUPS = TRUE +ALLOW_MILITIA_MOBILE_GROUPS = TRUE ; Allows militia reinforcements from near sectors -ALLOW_REINFORCEMENTS = TRUE +ALLOW_REINFORCEMENTS = TRUE ; Allows militia reinforcements only in cities ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE @@ -323,26 +260,26 @@ ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE ; Amount of troops that will be added to queens army when the troops pool is empty QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60 -; will create a squad each n hours (12 for example). Should divide 24 without remainder +; Will create a squad each n hours (12 for example). Should divide 24 without remainder CREATE_EACH_N_HOURS = 24 -; divisor for mobile group size +; Divisor for mobile group size DIV_OF_ORIGINAL_MILITIA = 4 -; minimum possible militia squad size +; Minimum possible militia squad size MINIMUM_MILITIA_SQUAD_SIZE = 5 -; maximum possible militia squad size +; Maximum possible militia squad size MAXIMUM_MILITIA_SQUAD_SIZE = 20 -;not used anymore +; Not used anymore ;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20 - - - - - +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change settings which uses the IMP generation +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Laptop Settings] @@ -360,12 +297,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20 MIN_ATTRIBUTE_POINT = 35 MAX_ATTRIBUTE_POINT = 85 -IMPATTRIBUTEPOINTS = 50 -MAX_ZERO_BONUS = 15 -START_ATTRIBUTE = 55 - - - +IMPATTRIBUTEPOINTS = 50 +MAX_ZERO_BONUS = 15 +START_ATTRIBUTE = 55 ;****************************************************************************************************************************** ; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus @@ -376,12 +310,7 @@ START_ATTRIBUTE = 55 ;****************************************************************************************************************************** MERC_AVAILABLE_DAY_ONE = FALSE - -ALL_MERCS_AT_MERC = FALSE - - - - +ALL_MERCS_AT_MERC = FALSE ;****************************************************************************************************************************** ; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of @@ -422,17 +351,13 @@ ALL_MERCS_AT_MERC = FALSE ;****************************************************************************************************************************** USE_RANDOM_PERSONALITY = FALSE -CUSTOM_PERSONALITY = 0 -CUSTOM_ATTITUDE = 3 - - - - +CUSTOM_PERSONALITY = 0 +CUSTOM_ATTITUDE = 3 ;****************************************************************************************************************************** -; +; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change video settings -; +; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Video Settings] @@ -440,52 +365,52 @@ CUSTOM_ATTITUDE = 3 ; If disabled the game will run faster VERTICAL_SYNC = FALSE +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change rain settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** - - +[JA2 Rain Settings] ;****************************************************************************************************************************** -; In this section you can enable the weather effects (rain & storms). +; In this section you can enable the rain. ; Enabled rain also includes new features to the game (e.g: visibility radius decrease when ; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night ; with lightning) ; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE) ;****************************************************************************************************************************** -[JA2 Rain Settings] - -ALLOW_RAIN = TRUE - -RAIN_CHANCE_PER_DAY = 100 - -RAIN_MIN_LENGTH_IN_MINUTES = 60 - -RAIN_MAX_LENGTH_IN_MINUTES = 300 - -MAX_RAIN_DROPS = 80 - +ALLOW_RAIN = TRUE +RAIN_CHANCE_PER_DAY = 100 +RAIN_MIN_LENGTH_IN_MINUTES = 60 +RAIN_MAX_LENGTH_IN_MINUTES = 300 +MAX_RAIN_DROPS = 80 WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0 - BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25 +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change thunder settings that appear in combination with rain +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Thunder Settings] -MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2 - -MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15 - +MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2 +MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15 MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1 - MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5 - PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5 - CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35 +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change the animation speed +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** - - +[JA2 Turnbased Animation Speed Settings] ;****************************************************************************************************************************** ; Controls animation speed for faster movements in battle @@ -494,28 +419,17 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35 ; Range: 0-1 ;****************************************************************************************************************************** -[JA2 Turnbased Animation Speed Settings] +PLAYER_TURN_SPEED_UP_FACTOR = 1 +ENEMY_TURN_SPEED_UP_FACTOR = 1 +CREATURE_TURN_SPEED_UP_FACTOR = 1 +MILITIA_TURN_SPEED_UP_FACTOR = 1 +CIVILIAN_TURN_SPEED_UP_FACTOR = 1 -PLAYER_TURN_SPEED_UP_FACTOR = 1 - -ENEMY_TURN_SPEED_UP_FACTOR = 1 - -CREATURE_TURN_SPEED_UP_FACTOR= 1 - -MILITIA_TURN_SPEED_UP_FACTOR = 1 - -CIVILIAN_TURN_SPEED_UP_FACTOR = 1 - - - - - - -;****************************************************************************************** -; -; Controls tactical settings only -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change some tactical settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Tactical Settings] @@ -523,17 +437,14 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1 ; Range: 0-255 BASE_SIGHT_RANGE = 13 - ; Controls how rain affects visual distance ; Range: 0-100% VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30 - ; Enable/disable militia command on tactical map ; Range: TRUE/FALSE ALLOW_TACTICAL_MILITIA_COMMAND = TRUE - ; Enable/disable limited vision ; Range: TRUE/FALSE ALLOW_LIMITED_VISION = TRUE @@ -543,42 +454,37 @@ ALLOW_LIMITED_VISION = TRUE ; Do not use! ALLOW_SOLDIER_TOOL_TIPS = FALSE - - - -;****************************************************************************************** -; not implemented -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change some tactical AI settings (NOT IMPLEMENTED) +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** ;[JA2 Tactical AI Settings] ;MAX_TOSS_SEARCH_DIST=3 - - - - -;****************************************************************************************** -; Change to increase volume for weapon sounds -; -; Range: 0-100% -; 0 = no change -; 100 = max volume -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change sounds settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Sound Settings] +;****************************************************************************************************************************** +; Change to increase volume for weapon sounds +; Range: 0-100% +; 0 = no change +; 100 = max volume +;****************************************************************************************************************************** + WEAPON_SOUND_EFFECTS_VOLUME = 0 - - - - -;****************************************************************************************** -; In this section you can change some system settings -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; System Settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 System Settings] @@ -587,12 +493,4 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0 DEAD_LOCK_DELAY = 10 ; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip -ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE - - - - - - - - +ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE \ No newline at end of file diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index df894d8da..f87e30d19 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -4,20 +4,15 @@ ;****************************************************************************************************************************** ;****************************************************************************************************************************** -; ; This options file cannot be added to without hard coding. But the settings within it can be changed as much as you want. ; By default, the values below are the values present in the 9-14-05 release of the code. -; ;****************************************************************************************************************************** ;****************************************************************************************************************************** ;General Guidelines: ; -; -; ; PRICE_MODIFIER = 1-100 (Lower is better) ; -; ; MIN_ATTRIBUTE_POINT <= START_ATTRIBUTE <= MAX_ATTRIBUTE_POINT ; ; MIN_ATTRIBUTE_POINT < MAX_ATTRIBUTE_POINT 1-100 range @@ -28,7 +23,6 @@ ; ; MAX_TRAINING_SQUAD_SIZE <= MAX_MILITIA_PER_SECTOR * 2 ; -; ; MAX_MILITIA_PER_SECTOR <= MAX_STRATEGIC_TEAM_SIZE ; ; _MIN_ENEMY_GROUP_SIZE <= MAX_STRATEGIC_TEAM_SIZE @@ -38,19 +32,14 @@ ; This file contains the default values from 9-14-05 version of the 1.13 MOD. If you ; decide to change anything in this file, it's recommended that you make a backup copy ; before you make the changes. -; ;****************************************************************************************************************************** - - - ;****************************************************************************************************************************** - -Global gameplay settings - +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change global gameplay settings +; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** - [JA2 Gameplay Settings] ;****************************************************************************************************************************** @@ -63,9 +52,6 @@ EXPERIENCED_CASH = 35000 EXPERT_CASH = 30000 INSANE_CASH = 15000 - - - ;****************************************************************************************************************************** ; TRUE Enables the ability to sell items from the sector Inventory screen with ALT-LMB option. ; FALSE Turns off the option. PRICE_MODIFIER is a divisor, 4 = 25% of the item's value. @@ -74,46 +60,33 @@ INSANE_CASH = 15000 ;****************************************************************************************************************************** CAN_SELL_ALT_LMB = FALSE +PRICE_MODIFIER = 10 -PRICE_MODIFIER = 10 - - - - -;****************************************************************************************** +;****************************************************************************************************************************** ; Time when some global events occur -; ; Range: 0-100% -;****************************************************************************************** +;****************************************************************************************************************************** -; default 35 +; Default 35 GAME_PROGRESS_START_MADLAB_QUEST = 35 -; default 50 +; Default 50 GAME_PROGRESS_MIKE_AVALIABLE = 50 -; default 70 +; Default 70 GAME_PROGRESS_IGGY_AVALIABLE = 70 - - - -;****************************************************************************************** +;****************************************************************************************************************************** ; Additional multipliers for weapons damage. Use it if you don't want edit datafiles. ; Range: 0-100 ; 0 means no additional damage ; 50 means 150% damage (100 + 50) ; maximum damage (internal) is 255 -;****************************************************************************************** +;****************************************************************************************************************************** EXPLOSIVES_DAMAGE_MULTIPLIER = 0 - -MELEE_DAMAGE_MULTIPLIER = 0 - -GUN_DAMAGE_MULTIPLIER = 0 - - - +MELEE_DAMAGE_MULTIPLIER = 0 +GUN_DAMAGE_MULTIPLIER = 0 ;****************************************************************************************************************************** ; DO NOT LOWER ***MAX_STRATEGIC_TEAM_SIZE*** BELOW 20 @@ -133,42 +106,36 @@ GUN_DAMAGE_MULTIPLIER = 0 MAX_STRATEGIC_TEAM_SIZE = 20 -; amount of troops avaliable to the queen at game start -NOVICE_QUEENS_POOL_OF_TROOPS = 150 +; Amount of troops avaliable to the queen at game start +NOVICE_QUEENS_POOL_OF_TROOPS = 150 EXPERIENCED_QUEENS_POOL_OF_TROOPS = 200 -EXPERT_QUEENS_POOL_OF_TROOPS = 400 -INSANE_QUEENS_POOL_OF_TROOPS = 8000 +EXPERT_QUEENS_POOL_OF_TROOPS = 400 +INSANE_QUEENS_POOL_OF_TROOPS = 8000 -; -EASY_INITIAL_GARRISON_PERCENTAGES = 70 +; ??? +EASY_INITIAL_GARRISON_PERCENTAGES = 70 EXPERIENCED_INITIAL_GARRISON_PERCENTAGES = 100 -EXPERT_INITIAL_GARRISON_PERCENTAGES = 150 -INSANE_INITIAL_GARRISON_PERCENTAGES = 200 +EXPERT_INITIAL_GARRISON_PERCENTAGES = 150 +INSANE_INITIAL_GARRISON_PERCENTAGES = 200 -; percent of elites in enemy group +; Percent of elites in enemy group EXPERT_ELITE_BONUS = 25 INSANE_ELITE_BONUS = 50 -; minimum enemy group size +; Minimum enemy group size NOVICE_MIN_ENEMY_GROUP_SIZE = 3 EXPERIENCED_MIN_ENEMY_GROUP_SIZE = 4 EXPERT_MIN_ENEMY_GROUP_SIZE = 6 INSANE_MIN_ENEMY_GROUP_SIZE = 8 - - - ;****************************************************************************************************************************** ; Determines whether or not the xxx_QUEENS_POOL_OF_TROOPS value above is ignored and set to unlimited ;****************************************************************************************************************************** -NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE +NOVICE_UNLIMITED_POOL_OF_TROOPS = FALSE EXPERIENCED_UNLIMITED_POOL_OF_TROOPS = FALSE -EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE -INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE - - - +EXPERT_UNLIMITED_POOL_OF_TROOPS = FALSE +INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE ;****************************************************************************************************************************** ; Determines whether the queen takes an aggressive stance or a defensive stance (default) when it comes to retaking sectors @@ -176,113 +143,91 @@ INSANE_UNLIMITED_POOL_OF_TROOPS = TRUE ; or enable unlimited reinforcements ;****************************************************************************************************************************** -NOVICE_QUEEN_AGGRESSIVE = FALSE +NOVICE_QUEEN_AGGRESSIVE = FALSE EXPERIENCED_QUEEN_AGGRESSIVE = FALSE -EXPERT_QUEEN_AGGRESSIVE = FALSE -INSANE_QUEEN_AGGRESSIVE = TRUE +EXPERT_QUEEN_AGGRESSIVE = FALSE +INSANE_QUEEN_AGGRESSIVE = TRUE +;****************************************************************************************************************************** +; Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player, +; this is the chance the enemy will detect the player in adjacent sectors. This chance is associated +; with each side checked. Stationary groups do this check periodically. +;****************************************************************************************************************************** +EASY_ENEMY_STARTING_ALERT_LEVEL = 5 +NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20 +HARD_ENEMY_STARTING_ALERT_LEVEL = 60 +INSANE_ENEMY_STARTING_ALERT_LEVEL = 80 +;****************************************************************************************************************************** +; When an enemy spots and chases a player group, the alertness value decrements by this value. The +; higher the value, the less of a chance the enemy will spot and attack subsequent groups. This +; minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60). +;****************************************************************************************************************************** -;****************************************************************************************** -;Sets the starting alert chances. Everytime an enemy arrives in a new sector, or the player, -;this is the chance the enemy will detect the player in adjacent sectors. This chance is associated -;with each side checked. Stationary groups do this check periodically. -;****************************************************************************************** +EASY_ENEMY_STARTING_ALERT_DECAY = 75 +NORMAL_ENEMY_STARTING_ALERT_DECAY = 50 +HARD_ENEMY_STARTING_ALERT_DECAY = 25 +INSANE_ENEMY_STARTING_ALERT_DECAY = 10 -EASY_ENEMY_STARTING_ALERT_LEVEL = 5 -NORMAL_ENEMY_STARTING_ALERT_LEVEL = 20 -HARD_ENEMY_STARTING_ALERT_LEVEL = 60 -INSANE_ENEMY_STARTING_ALERT_LEVEL = 80 +;****************************************************************************************************************************** +; The base time that the queen can think about reinforcements for refilling lost patrol groups, +; town garrisons, etc. She only is allowed one action per 'turn'. +;****************************************************************************************************************************** +EASY_TIME_EVALUATE_IN_MINUTES = 480 +NORMAL_TIME_EVALUATE_IN_MINUTES = 360 +HARD_TIME_EVALUATE_IN_MINUTES = 180 +INSANE_TIME_EVALUATE_IN_MINUTES = 90 +;****************************************************************************************************************************** +; The variance added on. +;****************************************************************************************************************************** +EASY_TIME_EVALUATE_VARIANCE = 240 +NORMAL_TIME_EVALUATE_VARIANCE = 180 +HARD_TIME_EVALUATE_VARIANCE = 120 +INSANE_TIME_EVALUATE_VARIANCE = 60 -;****************************************************************************************** -;When an enemy spots and chases a player group, the alertness value decrements by this value. The -;higher the value, the less of a chance the enemy will spot and attack subsequent groups. This -;minimizes the aggressiveness of the enemy. Ranges from 1-100 (but recommend 20-60). -;****************************************************************************************** +;****************************************************************************************************************************** +; When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a +; limited amount of time. This essentially dumbs down the AI, making it less aggressive. +;****************************************************************************************************************************** -EASY_ENEMY_STARTING_ALERT_DECAY = 75 -NORMAL_ENEMY_STARTING_ALERT_DECAY = 50 -HARD_ENEMY_STARTING_ALERT_DECAY = 25 -INSANE_ENEMY_STARTING_ALERT_DECAY = 10 +EASY_GRACE_PERIOD_IN_HOURS = 144 +NORMAL_GRACE_PERIOD_IN_HOURS = 96 +HARD_GRACE_PERIOD_IN_HOURS = 48 +INSANE_GRACE_PERIOD_IN_HOURS = 6 +;****************************************************************************************************************************** +; Defines how many days must pass before the queen is willing to refill a defeated patrol group. +;****************************************************************************************************************************** +EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16 +NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12 +HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8 +INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2 +;****************************************************************************************************************************** +; Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's +; forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable +; is what is used to determine the free checks. +;****************************************************************************************************************************** -;****************************************************************************************** -;The base time that the queen can think about reinforcements for refilling lost patrol groups, -;town garrisons, etc. She only is allowed one action per 'turn'. -;****************************************************************************************** +EASY_NUM_AWARE_BATTLES = 1 +NORMAL_NUM_AWARE_BATTLES = 2 +HARD_NUM_AWARE_BATTLES = 3 +INSANE_NUM_AWARE_BATTLES = 4 -EASY_TIME_EVALUATE_IN_MINUTES = 480 -NORMAL_TIME_EVALUATE_IN_MINUTES = 360 -HARD_TIME_EVALUATE_IN_MINUTES = 180 -INSANE_TIME_EVALUATE_IN_MINUTES = 90 - - - - -;****************************************************************************************** -;The variance added on. -;****************************************************************************************** - -EASY_TIME_EVALUATE_VARIANCE = 240 -NORMAL_TIME_EVALUATE_VARIANCE = 180 -HARD_TIME_EVALUATE_VARIANCE = 120 -INSANE_TIME_EVALUATE_VARIANCE = 60 - - -;****************************************************************************************** -;When a player takes control of a sector, don't allow any enemy reinforcements to enter the sector for a -;limited amount of time. This essentially dumbs down the AI, making it less aggressive. -;****************************************************************************************** - -EASY_GRACE_PERIOD_IN_HOURS = 144 -NORMAL_GRACE_PERIOD_IN_HOURS = 96 -HARD_GRACE_PERIOD_IN_HOURS = 48 -INSANE_GRACE_PERIOD_IN_HOURS = 6 - - - -;****************************************************************************************** -;Defines how many days must pass before the queen is willing to refill a defeated patrol group. -;****************************************************************************************** - -EASY_PATROL_GRACE_PERIOD_IN_DAYS = 16 -NORMAL_PATROL_GRACE_PERIOD_IN_DAYS = 12 -HARD_PATROL_GRACE_PERIOD_IN_DAYS = 8 -INSANE_PATROL_GRACE_PERIOD_IN_DAYS = 2 - - -;****************************************************************************************** -;Certain conditions can cause the queen to go into a "full alert" mode. This means that temporarily, the queen's -;forces will automatically succeed adjacent checks until x number of enemy initiated battles occur. The same variable -;is what is used to determine the free checks. -;****************************************************************************************** - -EASY_NUM_AWARE_BATTLES = 1 -NORMAL_NUM_AWARE_BATTLES = 2 -HARD_NUM_AWARE_BATTLES = 3 -INSANE_NUM_AWARE_BATTLES = 4 - - - -;****************************************************************************************** +;****************************************************************************************************************************** ; Bonus APs for Enemy Soldiers: ; Number of extra APs for enemy troops at the various difficulty levels -;****************************************************************************************** - -NOVICE_AP_BONUS = 0 -EXPERIENCED_AP_BONUS = 0 -EXPERT_AP_BONUS = 0 -INSANE_AP_BONUS = 5 - - - +;****************************************************************************************************************************** +NOVICE_AP_BONUS = 0 +EXPERIENCED_AP_BONUS = 0 +EXPERT_AP_BONUS = 0 +INSANE_AP_BONUS = 5 ;****************************************************************************************************************************** ; MAX_MILITIA_PER_SECTOR defines the max number of Militia that can be trained in each sector. @@ -294,28 +239,20 @@ INSANE_AP_BONUS = 5 ; MIN_LOYALTY_TO_TRAIN is the lowest loyalty a town can have and still allow you to train Militia. ;****************************************************************************************************************************** -MAX_MILITIA_PER_SECTOR = 20 - +MAX_MILITIA_PER_SECTOR = 20 MAX_TRAINING_SQUAD_SIZE = 10 - -MILITIA_TRAINING_COST = 750 - -MIN_LOYALTY_TO_TRAIN = 20 - - - +MILITIA_TRAINING_COST = 750 +MIN_LOYALTY_TO_TRAIN = 20 ;****************************************************************************************************************************** -; ; Settings for mobile militia -; ;****************************************************************************************************************************** ; Allows militia to move on strategic map -ALLOW_MILITIA_MOBILE_GROUPS = FALSE +ALLOW_MILITIA_MOBILE_GROUPS = FALSE ; Allows militia reinforcements from near sectors -ALLOW_REINFORCEMENTS = FALSE +ALLOW_REINFORCEMENTS = FALSE ; Allows militia reinforcements only in cities ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE @@ -323,26 +260,26 @@ ALLOW_REINFORCEMENTS_ONLY_IN_CITIES = FALSE ; Amount of troops that will be added to queens army when the troops pool is empty QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL = 60 -; will create a squad each n hours (12 for example). Should divide 24 without remainder +; Will create a squad each n hours (12 for example). Should divide 24 without remainder CREATE_EACH_N_HOURS = 24 -; divisor for mobile group size +; Divisor for mobile group size DIV_OF_ORIGINAL_MILITIA = 4 -; minimum possible militia squad size +; Minimum possible militia squad size MINIMUM_MILITIA_SQUAD_SIZE = 5 -; maximum possible militia squad size +; Maximum possible militia squad size MAXIMUM_MILITIA_SQUAD_SIZE = 20 -;not used anymore +; Not used anymore ;MAXIMUM_MILITIA_SQUAD_SIZE_BATTLE = 20 - - - - - +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change settings which uses the IMP generation +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Laptop Settings] @@ -360,12 +297,9 @@ MAXIMUM_MILITIA_SQUAD_SIZE = 20 MIN_ATTRIBUTE_POINT = 35 MAX_ATTRIBUTE_POINT = 85 -IMPATTRIBUTEPOINTS = 30 -MAX_ZERO_BONUS = 15 -START_ATTRIBUTE = 55 - - - +IMPATTRIBUTEPOINTS = 30 +MAX_ZERO_BONUS = 15 +START_ATTRIBUTE = 55 ;****************************************************************************************************************************** ; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus @@ -376,12 +310,7 @@ START_ATTRIBUTE = 55 ;****************************************************************************************************************************** MERC_AVAILABLE_DAY_ONE = FALSE - -ALL_MERCS_AT_MERC = FALSE - - - - +ALL_MERCS_AT_MERC = FALSE ;****************************************************************************************************************************** ; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of @@ -422,17 +351,13 @@ ALL_MERCS_AT_MERC = FALSE ;****************************************************************************************************************************** USE_RANDOM_PERSONALITY = FALSE -CUSTOM_PERSONALITY = 0 -CUSTOM_ATTITUDE = 0 - - - - +CUSTOM_PERSONALITY = 0 +CUSTOM_ATTITUDE = 0 ;****************************************************************************************************************************** -; +; ----------------------------------------------------------------------------------------------------------------------------- ; In this section you can change video settings -; +; ----------------------------------------------------------------------------------------------------------------------------- ;****************************************************************************************************************************** [JA2 Video Settings] @@ -440,52 +365,52 @@ CUSTOM_ATTITUDE = 0 ; If disabled the game will run faster VERTICAL_SYNC = FALSE +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change rain settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** - - +[JA2 Rain Settings] ;****************************************************************************************************************************** -; In this section you can enable the weather effects (rain & storms). +; In this section you can enable the rain. ; Enabled rain also includes new features to the game (e.g: visibility radius decrease when ; rainig, weapons reliability decreased when raining, possibility to spot the enemy at night ; with lightning) ; For slow CPUs decrease the MAX_RAIN_DROPS, or disable rain (ALLOW_RAIN=FALSE) ;****************************************************************************************************************************** -[JA2 Rain Settings] - -ALLOW_RAIN = FALSE - -RAIN_CHANCE_PER_DAY = 100 - -RAIN_MIN_LENGTH_IN_MINUTES = 60 - -RAIN_MAX_LENGTH_IN_MINUTES = 180 - -MAX_RAIN_DROPS = 80 - +ALLOW_RAIN = FALSE +RAIN_CHANCE_PER_DAY = 100 +RAIN_MIN_LENGTH_IN_MINUTES = 60 +RAIN_MAX_LENGTH_IN_MINUTES = 180 +MAX_RAIN_DROPS = 80 WEAPON_RELIABILITY_REDUCTION_PER_RAIN_INTENSITY = 0 - BREATH_GAIN_REDUCTION_PER_RAIN_INTENSITY = 25 +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change thunder settings that appear in combination with rain +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Thunder Settings] -MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2 - -MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15 - +MIN_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 2 +MAX_INTERVAL_BETWEEN_LIGHTNINGS_IN_REAL_TIME_SECONDS = 15 MIN_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 1 - MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS = 5 - PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS = 5 - CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35 +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change the animation speed +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** - - +[JA2 Turnbased Animation Speed Settings] ;****************************************************************************************************************************** ; Controls animation speed for faster movements in battle @@ -494,28 +419,17 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35 ; Range: 0-1 ;****************************************************************************************************************************** -[JA2 Turnbased Animation Speed Settings] - -PLAYER_TURN_SPEED_UP_FACTOR = 1 - -ENEMY_TURN_SPEED_UP_FACTOR = 1 - -CREATURE_TURN_SPEED_UP_FACTOR= 1 - -MILITIA_TURN_SPEED_UP_FACTOR = 1 - +PLAYER_TURN_SPEED_UP_FACTOR = 1 +ENEMY_TURN_SPEED_UP_FACTOR = 1 +CREATURE_TURN_SPEED_UP_FACTOR = 1 +MILITIA_TURN_SPEED_UP_FACTOR = 1 CIVILIAN_TURN_SPEED_UP_FACTOR = 1 - - - - - -;****************************************************************************************** -; -; Controls tactical settings only -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change some tactical settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Tactical Settings] @@ -523,17 +437,14 @@ CIVILIAN_TURN_SPEED_UP_FACTOR = 1 ; Range: 0-255 BASE_SIGHT_RANGE = 13 - ; Controls how rain affects visual distance ; Range: 0-100% VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20 - ; Enable/disable militia command on tactical map ; Range: TRUE/FALSE ALLOW_TACTICAL_MILITIA_COMMAND = FALSE - ; Enable/disable limited vision ; Range: TRUE/FALSE ALLOW_LIMITED_VISION = FALSE @@ -543,42 +454,37 @@ ALLOW_LIMITED_VISION = FALSE ; Do not use! ALLOW_SOLDIER_TOOL_TIPS = FALSE - - - -;****************************************************************************************** -; not implemented -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change some tactical AI settings (NOT IMPLEMENTED) +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** ;[JA2 Tactical AI Settings] ;MAX_TOSS_SEARCH_DIST=3 - - - - -;****************************************************************************************** -; Change to increase volume for weapon sounds -; -; Range: 0-100% -; 0 = no change -; 100 = max volume -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change sounds settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 Sound Settings] +;****************************************************************************************************************************** +; Change to increase volume for weapon sounds +; Range: 0-100% +; 0 = no change +; 100 = max volume +;****************************************************************************************************************************** + WEAPON_SOUND_EFFECTS_VOLUME = 0 - - - - -;****************************************************************************************** -; In this section you can change some system settings -; -;****************************************************************************************** +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change system settings +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** [JA2 System Settings] @@ -587,12 +493,4 @@ WEAPON_SOUND_EFFECTS_VOLUME = 0 DEAD_LOCK_DELAY = 10 ; Skip global strategic events (use to prevent game crashes). Press and hold NUMLOCK to skip -ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE - - - - - - - - +ENABLE_EMERGENCY_BUTTON_NUMLOCK_TO_SKIP_STRATEGIC_EVENTS = FALSE \ No newline at end of file diff --git a/gamedir/Ja2.ini b/gamedir/Ja2.ini index 05fca6f41..93f6b1586 100644 --- a/gamedir/Ja2.ini +++ b/gamedir/Ja2.ini @@ -1,24 +1,33 @@ +;****************************************************************************************************************************** +; ----------------------------------------------------------------------------------------------------------------------------- +; In this section you can change global settings for Jagged Alliance 2 v1.13 +; ----------------------------------------------------------------------------------------------------------------------------- +;****************************************************************************************************************************** + [Ja2 Settings] -CD=c +;****************************************************************************************************************************** +; If you have not installed Jagged Alliance 2 as a full installation, this is the letter +; of your CD-ROM drive. Otherwise you can ignore that. +;****************************************************************************************************************************** -;****************************************************************************************** +CD = c + +;****************************************************************************************************************************** ; The folder of the current mode you like to play, located in your JA2 directory. -;****************************************************************************************** +; If you like to play the classic Jagged Alliance 2, replace "Data-1.13" with "Data". +;****************************************************************************************************************************** -CUSTOM_DATA_LOCATION=Data-1.13 +CUSTOM_DATA_LOCATION = Data-1.13 - - - -;****************************************************************************************** -; The screen resolution of the game. +;****************************************************************************************************************************** +; You can choose different screen resolutions of the game. ; 0 ... 640x480 ; 1 ... 800x600 ; 2 ... 1024x768 -;****************************************************************************************** +;****************************************************************************************************************************** -SCREEN_RESOLUTION=1 +SCREEN_RESOLUTION = 1