- New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich, Pics by smeagol)

o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon
o Raider and Kelly have one in their starting kit 4 

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2012-04-01 15:38:40 +00:00
parent 963b3b9e5a
commit 452a247d14
8 changed files with 373 additions and 32 deletions
+12 -2
View File
@@ -1757,11 +1757,21 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
;******************************************************************************************************************************
; Should a 'thermometer' for guns and replacable barrels be displayed?
OVERHEATING_DISPLAY_THERMOMETER = TRUE
OVERHEATING_DISPLAY_THERMOMETER = FALSE
; If a barrel is not in someone's inventory, it cools down a little bit better
; Starting amount of red colour in the temperature bar. Must be in [0, 255]
OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100
; If a barrel is not in someone's inventory, it cools down a little bit better.
OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
; Should the temperature of all items lying on the ground in a sector be set to zero upon loading a different sector?
; Due to engine limitations, the temperature will otherwise stay what I was when another sector was loaded.
; This can be exploited, but why would you do that?
; Note: This only applies to items lying on the ground. The inventory of your mercs will cool down wherever they are.
OVERHEATING_SET_ZERO_UPON_NEW_SECTOR = FALSE
;******************************************************************************************************************************
;******************************************************************************************************************************