mirror of
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- New Feature: Allow attaching and using underbarrel weapons (by Flugente & JMich, Pics by smeagol)
o Updated XML files and added new KAC masterkey which can be used as an underbarrel weapon o Raider and Kelly have one in their starting kit 4 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1380 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
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@@ -1760,9 +1760,18 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
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; Should a 'thermometer' for guns and replacable barrels be displayed?
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; Should a 'thermometer' for guns and replacable barrels be displayed?
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OVERHEATING_DISPLAY_THERMOMETER = TRUE
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OVERHEATING_DISPLAY_THERMOMETER = TRUE
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; If a barrel is not in someone's inventory, it cools down a little bit better
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; Starting amount of red colour in the temperature bar. Must be in [0, 255]
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OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100
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; If a barrel is not in someone's inventory, it cools down a little bit better.
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OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
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OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
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; Should the temperature of all items lying on the ground in a sector be set to zero upon loading a different sector?
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; Due to engine limitations, the temperature will otherwise stay what I was when another sector was loaded.
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; This can be exploited, but why would you do that?
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; Note: This only applies to items lying on the ground. The inventory of your mercs will cool down wherever they are.
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OVERHEATING_SET_ZERO_UPON_NEW_SECTOR = TRUE
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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@@ -135,10 +135,10 @@
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<szSlotName>Underbarrel Attachments</szSlotName>
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<szSlotName>Underbarrel Attachments</szSlotName>
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<nasAttachmentClass>512</nasAttachmentClass>
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<nasAttachmentClass>512</nasAttachmentClass>
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<nasLayoutClass>1</nasLayoutClass>
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<nasLayoutClass>1</nasLayoutClass>
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<usDescPanelPosX>58</usDescPanelPosX>
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<usDescPanelPosX>18</usDescPanelPosX>
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<usDescPanelPosY>120</usDescPanelPosY>
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<usDescPanelPosY>120</usDescPanelPosY>
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<fMultiShot>0</fMultiShot>
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<fMultiShot>0</fMultiShot>
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<fBigSlot>0</fBigSlot>
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<fBigSlot>1</fBigSlot>
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</ATTACHMENTSLOT>
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</ATTACHMENTSLOT>
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<ATTACHMENTSLOT>
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<ATTACHMENTSLOT>
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<uiSlotIndex>14</uiSlotIndex>
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<uiSlotIndex>14</uiSlotIndex>
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@@ -146,7 +146,7 @@
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<nasAttachmentClass>1024</nasAttachmentClass>
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<nasAttachmentClass>1024</nasAttachmentClass>
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<nasLayoutClass>1</nasLayoutClass>
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<nasLayoutClass>1</nasLayoutClass>
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<usDescPanelPosX>18</usDescPanelPosX>
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<usDescPanelPosX>18</usDescPanelPosX>
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<usDescPanelPosY>120</usDescPanelPosY>
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<usDescPanelPosY>148</usDescPanelPosY>
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<fMultiShot>0</fMultiShot>
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<fMultiShot>0</fMultiShot>
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<fBigSlot>0</fBigSlot>
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<fBigSlot>0</fBigSlot>
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</ATTACHMENTSLOT>
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</ATTACHMENTSLOT>
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@@ -30738,4 +30738,256 @@
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<APCost>8</APCost>
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<APCost>8</APCost>
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<NASOnly>0</NASOnly>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>12</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>13</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>21</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>23</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>632</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>633</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>350</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>624</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>646</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>651</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>652</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>653</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>655</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>662</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>665</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>713</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>714</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>749</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>750</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>751</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>752</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>755</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>762</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>782</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>781</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>787</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>788</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>790</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>791</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>792</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>793</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>795</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>796</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>797</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>896</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>1070</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>1072</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>1077</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>1332</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>1187</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>671</itemIndex>
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<APCost>20</APCost>
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<NASOnly>0</NASOnly>
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</ATTACHMENT>
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<ATTACHMENT>
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<attachmentIndex>1522</attachmentIndex>
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<itemIndex>342</itemIndex>
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||||||
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<APCost>20</APCost>
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||||||
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<NASOnly>0</NASOnly>
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||||||
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</ATTACHMENT>
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</ATTACHMENTLIST>
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</ATTACHMENTLIST>
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@@ -45099,4 +45099,38 @@
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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<PRONE_MODIFIERS />
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<PRONE_MODIFIERS />
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</ITEM>
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</ITEM>
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<ITEM>
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<uiIndex>1522</uiIndex>
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<szItemName>KAC Masterkey</szItemName>
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<szLongItemName>KAC Masterkey</szLongItemName>
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<szItemDesc>The 12-gauge Masterkey shotgun can be mounted under standard rifles as a breaching tool when used with special ammo.</szItemDesc>
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<szBRName>KAC Masterkey</szBRName>
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<szBRDesc>Tired of having to pack an Assault Rifle and an additional Shotgun? With this specially adapted shotgun, you can carry 2 in 1!</szBRDesc>
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||||||
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<usItemClass>2</usItemClass>
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||||||
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<nasAttachmentClass>512</nasAttachmentClass>
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||||||
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<nasLayoutClass>1</nasLayoutClass>
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||||||
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<ubClassIndex>1522</ubClassIndex>
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||||||
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<ubCursor>3</ubCursor>
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<ubGraphicNum>369</ubGraphicNum>
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<ubWeight>24</ubWeight>
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||||||
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<ItemSize>5</ItemSize>
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||||||
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<usPrice>1900</usPrice>
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||||||
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<ubCoolness>5</ubCoolness>
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||||||
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<bRepairEase>3</bRepairEase>
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||||||
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<Damageable>1</Damageable>
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||||||
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<Repairable>1</Repairable>
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||||||
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<WaterDamages>1</WaterDamages>
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||||||
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<Metal>1</Metal>
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||||||
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<Sinks>1</Sinks>
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||||||
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<ShowStatus>1</ShowStatus>
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||||||
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<TwoHanded>1</TwoHanded>
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||||||
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<BigGunList>1</BigGunList>
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||||||
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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||||||
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<BR_ROF>24</BR_ROF>
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||||||
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<usOverheatingCooldownFactor>100.0</usOverheatingCooldownFactor>
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<STAND_MODIFIERS />
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||||||
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<CROUCH_MODIFIERS />
|
||||||
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<PRONE_MODIFIERS />
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||||||
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</ITEM>
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||||||
</ITEMLIST>
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</ITEMLIST>
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@@ -8095,6 +8095,7 @@
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|||||||
<lBPackStatus>0</lBPackStatus>
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<lBPackStatus>0</lBPackStatus>
|
||||||
</GEARKIT>
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</GEARKIT>
|
||||||
<GEARKIT>
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<GEARKIT>
|
||||||
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<mGearKitName>Breaching</mGearKitName>
|
||||||
<mPriceMod>0</mPriceMod>
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<mPriceMod>0</mPriceMod>
|
||||||
<mHelmet>293</mHelmet>
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<mHelmet>293</mHelmet>
|
||||||
<mHelmetStatus>0</mHelmetStatus>
|
<mHelmetStatus>0</mHelmetStatus>
|
||||||
@@ -8105,16 +8106,16 @@
|
|||||||
<mLeg>294</mLeg>
|
<mLeg>294</mLeg>
|
||||||
<mLegDrop>0</mLegDrop>
|
<mLegDrop>0</mLegDrop>
|
||||||
<mLegStatus>0</mLegStatus>
|
<mLegStatus>0</mLegStatus>
|
||||||
<mWeapon>775</mWeapon>
|
<mWeapon>671</mWeapon>
|
||||||
<mWeaponDrop>0</mWeaponDrop>
|
<mWeaponDrop>0</mWeaponDrop>
|
||||||
<mWeaponStatus>92</mWeaponStatus>
|
<mWeaponStatus>92</mWeaponStatus>
|
||||||
<mBig0>107</mBig0>
|
<mBig0>1522</mBig0>
|
||||||
<mBig0Status>0</mBig0Status>
|
<mBig0Status>97</mBig0Status>
|
||||||
<mBig0Quantity>2</mBig0Quantity>
|
<mBig0Quantity>1</mBig0Quantity>
|
||||||
<mBig0Drop>0</mBig0Drop>
|
<mBig0Drop>0</mBig0Drop>
|
||||||
<mBig1>416</mBig1>
|
<mBig1>415</mBig1>
|
||||||
<mBig1Status>0</mBig1Status>
|
<mBig1Status>100</mBig1Status>
|
||||||
<mBig1Quantity>1</mBig1Quantity>
|
<mBig1Quantity>2</mBig1Quantity>
|
||||||
<mBig1Drop>0</mBig1Drop>
|
<mBig1Drop>0</mBig1Drop>
|
||||||
<mBig2>994</mBig2>
|
<mBig2>994</mBig2>
|
||||||
<mBig2Status>91</mBig2Status>
|
<mBig2Status>91</mBig2Status>
|
||||||
@@ -8127,12 +8128,12 @@
|
|||||||
<mSmall0>213</mSmall0>
|
<mSmall0>213</mSmall0>
|
||||||
<mSmall0Status>89</mSmall0Status>
|
<mSmall0Status>89</mSmall0Status>
|
||||||
<mSmall0Quantity>1</mSmall0Quantity>
|
<mSmall0Quantity>1</mSmall0Quantity>
|
||||||
<mSmall1>0</mSmall1>
|
<mSmall1>413</mSmall1>
|
||||||
<mSmall1Status>0</mSmall1Status>
|
<mSmall1Status>100</mSmall1Status>
|
||||||
<mSmall1Quantity>0</mSmall1Quantity>
|
<mSmall1Quantity>2</mSmall1Quantity>
|
||||||
<mSmall2>0</mSmall2>
|
<mSmall2>531</mSmall2>
|
||||||
<mSmall2Status>0</mSmall2Status>
|
<mSmall2Status>100</mSmall2Status>
|
||||||
<mSmall2Quantity>0</mSmall2Quantity>
|
<mSmall2Quantity>2</mSmall2Quantity>
|
||||||
<mSmall3>0</mSmall3>
|
<mSmall3>0</mSmall3>
|
||||||
<mSmall3Status>0</mSmall3Status>
|
<mSmall3Status>0</mSmall3Status>
|
||||||
<mSmall3Quantity>0</mSmall3Quantity>
|
<mSmall3Quantity>0</mSmall3Quantity>
|
||||||
@@ -8154,8 +8155,8 @@
|
|||||||
<lLeftThighStatus>0</lLeftThighStatus>
|
<lLeftThighStatus>0</lLeftThighStatus>
|
||||||
<lRightThigh>0</lRightThigh>
|
<lRightThigh>0</lRightThigh>
|
||||||
<lRightThighStatus>0</lRightThighStatus>
|
<lRightThighStatus>0</lRightThighStatus>
|
||||||
<lCPack>0</lCPack>
|
<lCPack>1098</lCPack>
|
||||||
<lCPackStatus>0</lCPackStatus>
|
<lCPackStatus>96</lCPackStatus>
|
||||||
<lBPack>0</lBPack>
|
<lBPack>0</lBPack>
|
||||||
<lBPackStatus>0</lBPackStatus>
|
<lBPackStatus>0</lBPackStatus>
|
||||||
</GEARKIT>
|
</GEARKIT>
|
||||||
@@ -31112,6 +31113,7 @@
|
|||||||
<lBPackStatus>0</lBPackStatus>
|
<lBPackStatus>0</lBPackStatus>
|
||||||
</GEARKIT>
|
</GEARKIT>
|
||||||
<GEARKIT>
|
<GEARKIT>
|
||||||
|
<mGearKitName>Breaching</mGearKitName>
|
||||||
<mPriceMod>0</mPriceMod>
|
<mPriceMod>0</mPriceMod>
|
||||||
<mHelmet>285</mHelmet>
|
<mHelmet>285</mHelmet>
|
||||||
<mHelmetStatus>93</mHelmetStatus>
|
<mHelmetStatus>93</mHelmetStatus>
|
||||||
@@ -31133,20 +31135,20 @@
|
|||||||
<mBig1Status>100</mBig1Status>
|
<mBig1Status>100</mBig1Status>
|
||||||
<mBig1Quantity>1</mBig1Quantity>
|
<mBig1Quantity>1</mBig1Quantity>
|
||||||
<mBig1Drop>0</mBig1Drop>
|
<mBig1Drop>0</mBig1Drop>
|
||||||
<mBig2>631</mBig2>
|
<mBig2>1522</mBig2>
|
||||||
<mBig2Status>99</mBig2Status>
|
<mBig2Status>98</mBig2Status>
|
||||||
<mBig2Quantity>1</mBig2Quantity>
|
<mBig2Quantity>1</mBig2Quantity>
|
||||||
<mBig2Drop>0</mBig2Drop>
|
<mBig2Drop>0</mBig2Drop>
|
||||||
<mBig3>401</mBig3>
|
<mBig3>0</mBig3>
|
||||||
<mBig3Status>100</mBig3Status>
|
<mBig3Status>0</mBig3Status>
|
||||||
<mBig3Quantity>2</mBig3Quantity>
|
<mBig3Quantity>0</mBig3Quantity>
|
||||||
<mBig3Drop>0</mBig3Drop>
|
<mBig3Drop>0</mBig3Drop>
|
||||||
<mSmall0>0</mSmall0>
|
<mSmall0>414</mSmall0>
|
||||||
<mSmall0Status>0</mSmall0Status>
|
<mSmall0Status>100</mSmall0Status>
|
||||||
<mSmall0Quantity>0</mSmall0Quantity>
|
<mSmall0Quantity>2</mSmall0Quantity>
|
||||||
<mSmall1>0</mSmall1>
|
<mSmall1>415</mSmall1>
|
||||||
<mSmall1Status>0</mSmall1Status>
|
<mSmall1Status>100</mSmall1Status>
|
||||||
<mSmall1Quantity>0</mSmall1Quantity>
|
<mSmall1Quantity>2</mSmall1Quantity>
|
||||||
<mSmall2>0</mSmall2>
|
<mSmall2>0</mSmall2>
|
||||||
<mSmall2Status>0</mSmall2Status>
|
<mSmall2Status>0</mSmall2Status>
|
||||||
<mSmall2Quantity>0</mSmall2Quantity>
|
<mSmall2Quantity>0</mSmall2Quantity>
|
||||||
|
|||||||
@@ -13060,4 +13060,38 @@
|
|||||||
<sSound>87</sSound>
|
<sSound>87</sSound>
|
||||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||||
</WEAPON>
|
</WEAPON>
|
||||||
|
<WEAPON>
|
||||||
|
<uiIndex>1522</uiIndex>
|
||||||
|
<szWeaponName>KAC Masterkey</szWeaponName>
|
||||||
|
<ubWeaponClass>5</ubWeaponClass>
|
||||||
|
<ubWeaponType>8</ubWeaponType>
|
||||||
|
<ubCalibre>5</ubCalibre>
|
||||||
|
<ubReadyTime>20</ubReadyTime>
|
||||||
|
<ubShotsPer4Turns>10.41</ubShotsPer4Turns>
|
||||||
|
<ubBulletSpeed>22</ubBulletSpeed>
|
||||||
|
<ubImpact>36</ubImpact>
|
||||||
|
<ubDeadliness>26</ubDeadliness>
|
||||||
|
<ubMagSize>4</ubMagSize>
|
||||||
|
<usRange>90</usRange>
|
||||||
|
<usReloadDelay>200</usReloadDelay>
|
||||||
|
<BurstAniDelay>100</BurstAniDelay>
|
||||||
|
<ubAttackVolume>85</ubAttackVolume>
|
||||||
|
<ubHitVolume>8</ubHitVolume>
|
||||||
|
<sSound>435</sSound>
|
||||||
|
<sBurstSound>126</sBurstSound>
|
||||||
|
<sReloadSound>103</sReloadSound>
|
||||||
|
<sLocknLoadSound>109</sLocknLoadSound>
|
||||||
|
<SilencedSound>157</SilencedSound>
|
||||||
|
<bBurstAP>20</bBurstAP>
|
||||||
|
<APsToReload>16</APsToReload>
|
||||||
|
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||||
|
<APsToReloadManually>10</APsToReloadManually>
|
||||||
|
<ManualReloadSound>481</ManualReloadSound>
|
||||||
|
<nAccuracy>20</nAccuracy>
|
||||||
|
<ubAimLevels>3</ubAimLevels>
|
||||||
|
<Handling>9</Handling>
|
||||||
|
<usOverheatingJamThreshold>4000</usOverheatingJamThreshold>
|
||||||
|
<usOverheatingDamageThreshold>5000</usOverheatingDamageThreshold>
|
||||||
|
<usOverheatingSingleShotTemperature>134</usOverheatingSingleShotTemperature>
|
||||||
|
</WEAPON>
|
||||||
</WEAPONLIST>
|
</WEAPONLIST>
|
||||||
@@ -1757,11 +1757,21 @@ CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS = 35
|
|||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
; Should a 'thermometer' for guns and replacable barrels be displayed?
|
; Should a 'thermometer' for guns and replacable barrels be displayed?
|
||||||
OVERHEATING_DISPLAY_THERMOMETER = TRUE
|
OVERHEATING_DISPLAY_THERMOMETER = FALSE
|
||||||
|
|
||||||
; If a barrel is not in someone's inventory, it cools down a little bit better
|
; Starting amount of red colour in the temperature bar. Must be in [0, 255]
|
||||||
|
OVERHEATING_DISPLAY_THERMOMETER_RED_OFFSET = 100
|
||||||
|
|
||||||
|
; If a barrel is not in someone's inventory, it cools down a little bit better.
|
||||||
OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
|
OVERHEATING_COOLDOWN_MODIFICATOR_LONELYBARREL = 1.15
|
||||||
|
|
||||||
|
; Should the temperature of all items lying on the ground in a sector be set to zero upon loading a different sector?
|
||||||
|
; Due to engine limitations, the temperature will otherwise stay what I was when another sector was loaded.
|
||||||
|
; This can be exploited, but why would you do that?
|
||||||
|
; Note: This only applies to items lying on the ground. The inventory of your mercs will cool down wherever they are.
|
||||||
|
OVERHEATING_SET_ZERO_UPON_NEW_SECTOR = FALSE
|
||||||
|
|
||||||
|
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
;******************************************************************************************************************************
|
;******************************************************************************************************************************
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user