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- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int". git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -299,7 +299,7 @@ typedef struct
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UINT8 ubVolatility; // maximum chance of accidental explosion
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UINT8 ubAnimationID; // Animation enum to use
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UINT32 uiIndex;
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UINT8 ubDuration;
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int ubDuration;
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UINT8 ubStartRadius;
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} EXPLOSIVETYPE;
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