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- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int". git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -96,7 +96,7 @@ void UpdateLightingSprite( LIGHTEFFECT *pLight )
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}
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INT32 NewLightEffect( INT16 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius )
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INT32 NewLightEffect( INT16 sGridNo, int ubDuration, UINT8 ubStartRadius )
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{
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LIGHTEFFECT *pLight;
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INT32 iLightIndex;
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