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- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int". git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -15,9 +15,9 @@ typedef struct
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{
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INT16 sGridNo; // gridno at which the tear gas cloud is centered
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UINT8 ubDuration; // the number of turns will remain effective
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int ubDuration; // the number of turns will remain effective
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UINT8 bRadius; // the current radius
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INT8 bAge; // the number of turns light has been around
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int bAge; // the number of turns light has been around
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BOOLEAN fAllocated;
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INT32 iLight;
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UINT32 uiTimeOfLastUpdate;
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@@ -35,7 +35,7 @@ void AddLightEffectToTile( INT8 bType, INT16 sGridNo );
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void RemoveLightEffectFromTile( INT16 sGridNo );
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INT32 NewLightEffect( INT16 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius );
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INT32 NewLightEffect( INT16 sGridNo, int ubDuration, UINT8 ubStartRadius );
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BOOLEAN SaveLightEffectsToSaveGameFile( HWFILE hFile );
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