- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj

- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int".

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-06-08 00:54:14 +00:00
parent 21bc685f8d
commit 454a0575d8
7 changed files with 16 additions and 22 deletions
+3 -3
View File
@@ -15,9 +15,9 @@ typedef struct
{
INT16 sGridNo; // gridno at which the tear gas cloud is centered
UINT8 ubDuration; // the number of turns will remain effective
int ubDuration; // the number of turns will remain effective
UINT8 bRadius; // the current radius
INT8 bAge; // the number of turns light has been around
int bAge; // the number of turns light has been around
BOOLEAN fAllocated;
INT32 iLight;
UINT32 uiTimeOfLastUpdate;
@@ -35,7 +35,7 @@ void AddLightEffectToTile( INT8 bType, INT16 sGridNo );
void RemoveLightEffectFromTile( INT16 sGridNo );
INT32 NewLightEffect( INT16 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius );
INT32 NewLightEffect( INT16 sGridNo, int ubDuration, UINT8 ubStartRadius );
BOOLEAN SaveLightEffectsToSaveGameFile( HWFILE hFile );