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- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int". git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -166,8 +166,6 @@ INT32 NewSmokeEffect( INT16 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner )
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SMOKEEFFECT *pSmoke;
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INT32 iSmokeIndex;
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INT8 bSmokeEffectType=0;
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UINT8 ubDuration=0;
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UINT8 ubStartRadius=0;
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if( ( iSmokeIndex = GetFreeSmokeEffect() )==(-1) )
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return(-1);
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@@ -193,28 +191,20 @@ INT32 NewSmokeEffect( INT16 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner )
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case EXPLOSV_MUSTGAS:
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bSmokeEffectType = MUSTARDGAS_SMOKE_EFFECT;
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ubDuration = Explosive[ Item[ usItem ].ubClassIndex ].ubDuration;
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ubStartRadius = Explosive[ Item[ usItem ].ubClassIndex ].ubStartRadius;
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break;
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case EXPLOSV_BURNABLEGAS:
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bSmokeEffectType = BURNABLEGAS_SMOKE_EFFECT;
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ubDuration = Explosive[ Item[ usItem ].ubClassIndex ].ubDuration;
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ubStartRadius = Explosive[ Item[ usItem ].ubClassIndex ].ubStartRadius;
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break;
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case EXPLOSV_TEARGAS:
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bSmokeEffectType = TEARGAS_SMOKE_EFFECT;
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ubDuration = Explosive[ Item[ usItem ].ubClassIndex ].ubDuration;
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ubStartRadius = Explosive[ Item[ usItem ].ubClassIndex ].ubStartRadius;
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break;
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case EXPLOSV_SMOKE:
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bSmokeEffectType = NORMAL_SMOKE_EFFECT;
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ubDuration = Explosive[ Item[ usItem ].ubClassIndex ].ubDuration;
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ubStartRadius = Explosive[ Item[ usItem ].ubClassIndex ].ubStartRadius;
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break;
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// case SMALL_CREATURE_GAS:
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@@ -225,8 +215,6 @@ INT32 NewSmokeEffect( INT16 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner )
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case EXPLOSV_CREATUREGAS:
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bSmokeEffectType = CREATURE_SMOKE_EFFECT;
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ubDuration = Explosive[ Item[ usItem ].ubClassIndex ].ubDuration;
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ubStartRadius = Explosive[ Item[ usItem ].ubClassIndex ].ubStartRadius;
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break;
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// case VERY_SMALL_CREATURE_GAS:
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@@ -239,8 +227,8 @@ INT32 NewSmokeEffect( INT16 sGridNo, UINT16 usItem, INT8 bLevel, UINT8 ubOwner )
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pSmoke->ubDuration = ubDuration;
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pSmoke->ubRadius = ubStartRadius;
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pSmoke->ubDuration = Explosive[ Item[ usItem ].ubClassIndex ].ubDuration;
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pSmoke->ubRadius = Explosive[ Item[ usItem ].ubClassIndex ].ubStartRadius;
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pSmoke->bAge = 0;
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pSmoke->fAllocated = TRUE;
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pSmoke->bType = bSmokeEffectType;
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