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- added SmokeEffects.h and LightEffects.h to TileEngine.vcproj
- increased the INT8 & UINT8 bAge/ubDuration variables in SmokeEffects.cpp and LightEffects.cpp to a good old "int". git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -22,10 +22,10 @@ typedef struct TAG_SMOKE_EFFECT
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{
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INT16 sGridNo; // gridno at which the tear gas cloud is centered
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UINT8 ubDuration; // the number of turns gas will remain effective
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int ubDuration; // the number of turns gas will remain effective
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UINT8 ubRadius; // the current radius of the cloud in map tiles
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UINT8 bFlags; // 0 - outdoors (fast spread), 1 - indoors (slow)
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INT8 bAge; // the number of turns gas has been around
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int bAge; // the number of turns gas has been around
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BOOLEAN fAllocated;
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INT8 bType;
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UINT16 usItem;
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