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- fixed: shift-R (autoreload) doesnt check if the ammo is accesible/visible
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1024 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -23,7 +23,7 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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#else
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//RELEASE BUILD VERSION
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//RELEASE BUILD VERSION
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CHAR16 zVersionLabel[256] = { L"Release v1.13.1021" };
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CHAR16 zVersionLabel[256] = { L"Release v1.13.1024" };
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#endif
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#endif
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@@ -545,7 +545,7 @@
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<Tool
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<Tool
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Name="VCLinkerTool"
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51.lib"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib lua51.lib"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.1021_EN.exe"
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OutputFile="D:\games\Jagged Alliance 2 v1.13\JA2 v1.13.1024_EN.exe"
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LinkIncremental="1"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="TRUE"
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IgnoreDefaultLibraryNames=""
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IgnoreDefaultLibraryNames=""
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@@ -3259,7 +3259,7 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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// Search for ammo in sector
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// Search for ammo in sector
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for ( UINT32 uiLoop = 0; uiLoop < guiNumWorldItems; uiLoop++ )
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for ( UINT32 uiLoop = 0; uiLoop < guiNumWorldItems; uiLoop++ )
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{
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{
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if ( gWorldItems[ uiLoop ].fExists) //item exists && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE)
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if ( (gWorldItems[ uiLoop ].fExists) && (gWorldItems[ uiLoop ].usFlags & WORLD_ITEM_REACHABLE) )//item exists
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{
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{
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if ( ( Item[ gWorldItems[ uiLoop ].o.usItem ].usItemClass & IC_AMMO ) ) // the item is ammo
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if ( ( Item[ gWorldItems[ uiLoop ].o.usItem ].usItemClass & IC_AMMO ) ) // the item is ammo
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{
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{
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