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- Merged Source Code from MP branch Revision 3021
. clip surface coordinates before blitting . track surface data pointer, to identify the surface's clip rectangle . editor : test if item index is smaller than the number of items . other minor updates . update png loader to work with new appdata.xml structure . VFS updates . fix radar maps : write to <userprofile>\RADARMAPS * New Map Editor Release (Build: 3023) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3023 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -269,6 +269,9 @@ CTransferRules::EAction CTransferRules::ApplyRule(utf8string const& sStr)
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/*************************************************************************************/
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/*************************************************************************************/
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#ifdef USE_CODE_PAGE
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typedef vfs::UInt16 UINT16;
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extern UINT16 gsKeyTranslationTable[1024];
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@@ -469,5 +472,7 @@ void charSet::InitializeCharSets()
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charSet::AddToCharSet(charSet::CS_SPECIAL_NON_CHAR, L"~*+-_.,:;'´`#°^!\"§$%&/()=?\\{}[]");
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}
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#endif // USE_CODE_PAGE
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/*************************************************************************************/
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/*************************************************************************************/
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@@ -77,8 +77,9 @@ private:
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/**************************************************************/
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/**************************************************************/
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#define USE_CODE_PAGE
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//#define USE_CODE_PAGE
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#ifdef USE_CODE_PAGE
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class CodePageReader
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{
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public:
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@@ -117,6 +118,7 @@ namespace charSet
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void InitializeCharSets();
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};
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#endif // USE_CODE_PAGE
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#endif // _PARSER_TOOLS_H_
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