New option AI_TACTICAL_RETREAT (false by default) controls tactical enemy retreat from battle.

Moved options AI_YELLOW_FLANKING, AI_EXTRA_SUPPRESSION, AI_NEW_MORALE and AI_BETTER_COVER to [Tactical AI Settings]
AI_NEW_MORALE:
- zombies always have high morale
- always low morale when soldier is blinded
- neutrals always have low morale even if they have guns, so they don't run into the heat of battle
- prevent hopeless morale when not under attack
UpdateAniTiles: also check EXPLOSV_CREATUREGAS (from merc05's fixes)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8721 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2019-12-30 08:45:08 +00:00
parent d02a4ddd7d
commit 470bae3c20
6 changed files with 225 additions and 205 deletions
+8 -7
View File
@@ -1077,13 +1077,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.iChanceSayAnnoyingPhrase = iniReader.ReadInteger("Tactical Interface Settings","CHANCE_SAY_ANNOYING_PHRASE",100);
// New enemy AI for night battles
gGameExternalOptions.bNewTacticalAIBehavior = iniReader.ReadBoolean("Tactical Interface Settings","NEW_AI_TACTICAL",FALSE);
// sevenfm: AI tweaks and improvements
gGameExternalOptions.fAIYellowFlanking = iniReader.ReadBoolean("Tactical Interface Settings","AI_YELLOW_FLANKING",FALSE);
gGameExternalOptions.fAIExtraSuppression = iniReader.ReadBoolean("Tactical Interface Settings","AI_EXTRA_SUPPRESSION",FALSE);
gGameExternalOptions.fAINewMorale = iniReader.ReadBoolean("Tactical Interface Settings","AI_NEW_MORALE",FALSE);
gGameExternalOptions.fAIBetterCover = iniReader.ReadBoolean("Tactical Interface Settings","AI_BETTER_COVER",FALSE);
gGameExternalOptions.bNewTacticalAIBehavior = iniReader.ReadBoolean("Tactical Interface Settings","NEW_AI_TACTICAL",FALSE);
// Heahshot penalty
gGameExternalOptions.uShotHeadPenalty = iniReader.ReadFloat("Tactical Interface Settings","SHOT_HEAD_PENALTY",3,0,100);
@@ -2274,6 +2268,13 @@ void LoadGameExternalOptions()
// sevenfm: improved auto fast forwarding
gGameExternalOptions.fImprovedAutoFastForward = iniReader.ReadBoolean("Clock Settings","IMPROVED_AUTO_FAST_FORWARD", TRUE);
// sevenfm: tactical AI
gGameExternalOptions.fAITacticalRetreat = iniReader.ReadBoolean("Tactical AI Settings", "AI_TACTICAL_RETREAT", FALSE);
gGameExternalOptions.fAIYellowFlanking = iniReader.ReadBoolean("Tactical AI Settings", "AI_YELLOW_FLANKING", FALSE);
gGameExternalOptions.fAIExtraSuppression = iniReader.ReadBoolean("Tactical AI Settings", "AI_EXTRA_SUPPRESSION", FALSE);
gGameExternalOptions.fAINewMorale = iniReader.ReadBoolean("Tactical AI Settings", "AI_NEW_MORALE", FALSE);
gGameExternalOptions.fAIBetterCover = iniReader.ReadBoolean("Tactical AI Settings", "AI_BETTER_COVER", FALSE);
}