Zombie Update (by Flugente)

- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-02 15:50:54 +00:00
parent defef00330
commit 4750b07f16
38 changed files with 339 additions and 326 deletions
+7
View File
@@ -1977,6 +1977,13 @@ BOOLEAN SOLDIERTYPE::Load(HWFILE hFile)
numBytesRead = ReadFieldByField(hFile, &this->bPoisonSum, sizeof(bPoisonSum), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bPoisonResistance, sizeof(bPoisonResistance), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bPoisonAbsorption, sizeof(bPoisonAbsorption), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bExtraStrength, sizeof(bExtraStrength), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bExtraDexterity, sizeof(bExtraDexterity), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bExtraAgility, sizeof(bExtraAgility), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bExtraWisdom, sizeof(bExtraWisdom), sizeof(INT16), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bExtraExpLevel, sizeof(bExtraExpLevel), sizeof(INT8), numBytesRead);
numBytesRead = ReadFieldByField(hFile, &this->bSoldierFlagMask, sizeof(bSoldierFlagMask), sizeof(INT32), numBytesRead);
#ifdef JA2UB
numBytesRead = ReadFieldByField(hFile, &this->fIgnoreGetupFromCollapseCheck, sizeof(fIgnoreGetupFromCollapseCheck), sizeof(BOOLEAN), numBytesRead);