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Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc. - new flagmask for soldiers (so no new variables have to be added in the future) - fix: stat-altering drugs work again and can now have a higher magnitude - drug-altered stats now show up purple - fix: option screen help texts were missing WARING! This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1442,14 +1442,14 @@ UINT32 VirtualSoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, OB
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uiDressSkill = ( ( 7 * EffectiveMedical( pSoldier ) ) + // medical knowledge
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( sStatus) + // state of medical kit
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(10 * EffectiveExpLevel( pSoldier ) ) + // battle injury experience
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EffectiveDexterity( pSoldier ) ) / 10; // general "handiness"
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EffectiveDexterity( pSoldier, FALSE ) ) / 10; // general "handiness"
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}
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else
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{
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uiDressSkill = ( ( 3 * EffectiveMedical( pSoldier ) ) + // medical knowledge
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( 2 * sStatus) + // state of medical kit
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(10 * EffectiveExpLevel( pSoldier ) ) + // battle injury experience
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EffectiveDexterity( pSoldier ) ) / 7; // general "handiness"
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EffectiveDexterity( pSoldier, FALSE ) ) / 7; // general "handiness"
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}
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// try to use every AP that the merc has left
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