Zombie Update (by Flugente)

- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-02 15:50:54 +00:00
parent defef00330
commit 4750b07f16
38 changed files with 339 additions and 326 deletions
+2 -2
View File
@@ -1442,14 +1442,14 @@ UINT32 VirtualSoldierDressWound( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pVictim, OB
uiDressSkill = ( ( 7 * EffectiveMedical( pSoldier ) ) + // medical knowledge
( sStatus) + // state of medical kit
(10 * EffectiveExpLevel( pSoldier ) ) + // battle injury experience
EffectiveDexterity( pSoldier ) ) / 10; // general "handiness"
EffectiveDexterity( pSoldier, FALSE ) ) / 10; // general "handiness"
}
else
{
uiDressSkill = ( ( 3 * EffectiveMedical( pSoldier ) ) + // medical knowledge
( 2 * sStatus) + // state of medical kit
(10 * EffectiveExpLevel( pSoldier ) ) + // battle injury experience
EffectiveDexterity( pSoldier ) ) / 7; // general "handiness"
EffectiveDexterity( pSoldier, FALSE ) ) / 7; // general "handiness"
}
// try to use every AP that the merc has left