Zombie Update (by Flugente)

- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-02 15:50:54 +00:00
parent defef00330
commit 4750b07f16
38 changed files with 339 additions and 326 deletions
+1 -1
View File
@@ -1291,7 +1291,7 @@ INT32 GetStrategicMvtSpeed( SOLDIERTYPE *pCharacter )
// avg of strength and agility * percentage health..very simple..replace later
iSpeed = ( INT32 )( ( pCharacter->stats.bAgility + pCharacter->stats.bStrength ) / 2 );
iSpeed = ( INT32 )( ( pCharacter->stats.bAgility + pCharacter->stats.bStrength + pCharacter->bExtraStrength ) / 2 );
iSpeed *= ( INT32 )(( pCharacter->stats.bLife ) );
iSpeed /= ( INT32 )pCharacter->stats.bLifeMax;