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Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc. - new flagmask for soldiers (so no new variables have to be added in the future) - fix: stat-altering drugs work again and can now have a higher magnitude - drug-altered stats now show up purple - fix: option screen help texts were missing WARING! This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -289,7 +289,7 @@ void InteractWithClosedDoor( SOLDIERTYPE *pSoldier, UINT8 ubHandleCode )
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BOOLEAN DoTrapCheckOnStartingMenu( SOLDIERTYPE * pSoldier, DOOR * pDoor )
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{
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INT8 bDetectLevel;
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INT16 bDetectLevel;
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if ( pDoor && pDoor->fLocked && pDoor->ubTrapID != NO_TRAP && pDoor->bPerceivedTrapped == DOOR_PERCEIVED_UNKNOWN )
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{
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