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Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc. - new flagmask for soldiers (so no new variables have to be added in the future) - fix: stat-altering drugs work again and can now have a higher magnitude - drug-altered stats now show up purple - fix: option screen help texts were missing WARING! This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11196,7 +11196,7 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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//swprintf( pStr, L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
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INT8 accuracy = (UsingNewCTHSystem()==true?Weapon[ usItem ].nAccuracy:Weapon[ usItem ].bAccuracy);
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accuracy *= accuracyheatmultiplicator;
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accuracy = (INT8)(accuracy * accuracyheatmultiplicator);
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#ifdef CHINESE
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swprintf( pStr, ChineseSpecString4,
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#else
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@@ -11264,7 +11264,7 @@ void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier
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//Info for weapons
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INT8 accuracy = (UsingNewCTHSystem()==true?Weapon[ usItem ].nAccuracy:Weapon[ usItem ].bAccuracy);
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accuracy *= accuracyheatmultiplicator;
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accuracy = (INT8)(accuracy * accuracyheatmultiplicator);
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#ifdef CHINESE
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swprintf( pStr, L"%s [%d%£¥]\n%s %d\n%s %d\n%s %d (%d)\n%s %s\n%s %1.1f %s",
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