Zombie Update (by Flugente)

- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-02 15:50:54 +00:00
parent defef00330
commit 4750b07f16
38 changed files with 339 additions and 326 deletions
+4 -4
View File
@@ -236,10 +236,10 @@ FLOAT CalcCounterForceChange( SOLDIERTYPE * pShooter, UINT32 uiCounterForceAccur
// HEADROCK HAM 4: Required for shooting mechanic
extern INT8 EffectiveMarksmanship( SOLDIERTYPE * pSoldier );
extern INT8 EffectiveWisdom( SOLDIERTYPE * pSoldier );
extern INT16 EffectiveWisdom( SOLDIERTYPE * pSoldier );
extern INT8 EffectiveExpLevel( SOLDIERTYPE * pSoldier );
extern INT8 EffectiveDexterity( SOLDIERTYPE * pSoldier );
extern INT8 EffectiveStrength( SOLDIERTYPE * pSoldier );
extern INT8 EffectiveAgility( SOLDIERTYPE * pSoldier );
extern INT16 EffectiveDexterity( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
extern INT16 EffectiveStrength( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
extern INT16 EffectiveAgility( SOLDIERTYPE * pSoldier, BOOLEAN fTrainer );
#endif