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Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc. - new flagmask for soldiers (so no new variables have to be added in the future) - fix: stat-altering drugs work again and can now have a higher magnitude - drug-altered stats now show up purple - fix: option screen help texts were missing WARING! This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5,20 +5,20 @@
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#include "types.h"
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#include "Soldier Control.h"
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extern void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT16 *pusPoints );
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extern void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT32 *pusPoints );
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extern INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
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extern INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
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extern INT8 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
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extern INT16 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
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extern INT8 EffectiveStrength( SOLDIERTYPE *pSoldier );
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extern INT8 EffectiveWisdom( SOLDIERTYPE *pSoldier );
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extern INT8 EffectiveAgility( SOLDIERTYPE *pSoldier );
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extern INT16 EffectiveStrength( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
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extern INT16 EffectiveWisdom( SOLDIERTYPE *pSoldier );
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extern INT16 EffectiveAgility( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
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extern INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
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extern INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
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extern INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
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extern INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
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extern INT8 EffectiveDexterity( SOLDIERTYPE *pSoldier );
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extern INT16 EffectiveDexterity( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
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extern INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier );
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extern INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
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