Zombie Update (by Flugente)

- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-02 15:50:54 +00:00
parent defef00330
commit 4750b07f16
38 changed files with 339 additions and 326 deletions
+12
View File
@@ -1158,6 +1158,15 @@ public:
INT16 bPoisonAbsorption; // for x points of poison damage received, you gain x * (bPoisonAbsorption / 100) poison life points
///////////////////////////////////////////////////////
// Flugente: new variables for extra stats
INT16 bExtraStrength; // additional strength gained via power armor
INT16 bExtraDexterity; // additional dexterity gained via drugs
INT16 bExtraAgility; // additional agility gained via drugs
INT16 bExtraWisdom; // additional wisdom gained via drugs
INT8 bExtraExpLevel; // corruption can temporarily alter our ExpLevel without messing up our stats this way
INT32 bSoldierFlagMask; // for various soldier-related flags (Illusion, Kill streak, etc.). Easier than adding 32 bool variables
#ifdef JA2UB
//ja25
@@ -1355,6 +1364,9 @@ public:
INT16 GetPoisonAbsorption( void );
// returns the poison percentage of the damage we will be doing with the weapon currently in our hand
INT16 GetPoisonDamagePercentage( void );
// reset the extra stat variables
void ResetExtraStats();
//////////////////////////////////////////////////////////////////////////////
}; // SOLDIERTYPE;