Zombie Update (by Flugente)

- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc.
- new flagmask for soldiers (so no new variables have to be added in the future)
- fix: stat-altering drugs work again and can now have a higher magnitude
- drug-altered stats now show up purple
- fix: option screen help texts were missing

WARING! This will break savegame compatibility

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-02 15:50:54 +00:00
parent defef00330
commit 4750b07f16
38 changed files with 339 additions and 326 deletions
+1 -1
View File
@@ -2480,7 +2480,7 @@ BOOLEAN AttemptToCatchObject( REAL_OBJECT *pObject )
// OK, get chance to catch
// base it on...? CC? Dexterity?
ubChanceToCatch = 50 + EffectiveDexterity( pSoldier ) / 2;
ubChanceToCatch = 50 + EffectiveDexterity( pSoldier, FALSE ) / 2;
#ifdef JA2TESTVERSION
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_TESTVERSION, L"Chance To Catch: %d", ubChanceToCatch );