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Zombie Update (by Flugente)
- new variables for additional strength, dexterity, agility, wisdom and experience level due to drugs, traits etc. - new flagmask for soldiers (so no new variables have to be added in the future) - fix: stat-altering drugs work again and can now have a higher magnitude - drug-altered stats now show up purple - fix: option screen help texts were missing WARING! This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5096,13 +5096,11 @@ STR16 zOptionsToggleText[] =
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L"Show Soldier Tooltips",
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L"Tactical End-Turn Save",
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L"Silent Skyrider",
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//L"Low CPU usage",
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L"Enhanced Description Box",
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L"Forced Turn Mode", // add forced turn mode
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L"Stat Progress Bars", // Show progress towards stat increase
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L"Alternate Strategy Map Colors", // Change color scheme of Strategic Map
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L"Alternate Bullet Graphics", // Show alternate bullet graphics (tracers)
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// L"Use new Chance to Hit System", // use NCTH
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L"Show Merc Ranks", // shows mercs ranks
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L"Show Face Gear Graphics",
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L"Show Face Gear Icons",
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@@ -5112,7 +5110,6 @@ STR16 zOptionsToggleText[] =
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
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L"Allow Zombies", // Flugente Zombies 1.0
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//L"Weapons Overheating", // TODO.Translate
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5208,21 +5205,20 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.",
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L"When ON, game will be saved in 2 alternate save slots after each player's turn.",
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L"When ON, Skyrider will not talk anymore.",
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//L"When ON, game will run with much lower CPU usage.",
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L"When ON, enhanced descriptions will be shown for items and weapons.",
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L"When ON and enemy present, turn base mode persists untill sector is free (|C|t|r|l+|S|h|i|f|t+|A|l|t+|T).", // add forced turn mode
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L"When ON, shows character progress towards gaining levels.",
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L"When ON, the strategic map will be colored differently based on exploration.",
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L"When ON, alternate bullet graphics will be shown when you shoot.",
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// L"When ON, the new chance to hit system and cursor is used.",
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L"When ON, ranks will be displayed before merc names in the strategic view.", // TODO.Translate
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L"When ON, ranks will be displayed before merc names in the strategic view.",
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L"When ON, you will see the equipped face gear on the merc portraits.",
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L"When ON, you will see icons for the equipped face gear on the merc portraits in the lower right corner.",
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L"When ON, the cursor will not toggle between exchange position and other actions. Press |x to initiate quick exchange.",
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.",
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L"When ON, mercs will not report progress during doctoring.",
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L"When ON, AI turns will be much faster.",
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L"When ON, zombies will spawn. Be aware!", // allow zombies
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//L"When ON, weapons can be overheated when firing.", // TODO.Translate
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -7223,7 +7219,7 @@ STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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L"\n \nThis is the shooter's ability to\nfrequently reasses how much counter-force they\nneed to apply against a gun's recoil.\n \nNaturally, this has no effect if the weapon lacks\nboth Burst and Auto-Fire modes.\n \nLower frequency makes volleys more accurate on the whole,\nand also makes longer volleys more accurate assuming\nthe shooter can overcome recoil correctly.\n \nLower is better.",
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L"\n \nThis weapon's to-hit is being modified by\nan ammo, attachment, or built-in attributes.\n \nIncreased To-Hit allows the gun to hit targets\nmore often, assuming it is also well-aimed.\n \nHigher is better.",
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L"\n \nThis weapon's Aim Bonus is being modified by\nan ammo, attachment, or built-in attributes.\n \nIncreased Aim Bonus allows the gun to hit\ntargets at longer ranges more often, assuming\nit is also well-aimed.\n \nHigher is better.",
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L"\n \nA single shot causes this much heat.\nThe type of ammunition can affect this value.\n \nLower is better.", // TODO.Translate
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L"\n \nA single shot causes this much heat.\nThe type of ammunition can affect this value.\n \nLower is better.",
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L"\n \nEvery turn, the temperature is lowered\nby this amount.\nWeapon attachments can affect this.\n \nHigher is better.",
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L"\n \nIf a gun's temperature is above this,\nit will jam more frequently.",
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L"\n \nIf a gun's temperature is above this,\nit will be damaged more easily.",
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