Fix UB compilation

This commit is contained in:
Asdow
2024-11-18 23:58:04 +02:00
parent 65c4cdd1d7
commit 47824c97a1
5 changed files with 14 additions and 14 deletions
+2 -2
View File
@@ -5484,7 +5484,7 @@ BOOLEAN IsMineEntranceInSectorI13AtThisGridNo( UINT32 sGridNo )
void HaveBiggensDetonatingExplosivesByTheMine()
{
SOLDIERTYPE *pSoldier = NULL;
UINT8 ubID=NOBODY;
SoldierID ubID = NOBODY;
pSoldier = FindSoldierByProfileID( BIGGENS_UB , FALSE ); //BIGGENS
if( pSoldier != NULL )
@@ -5638,7 +5638,7 @@ void HandleRaulBlowingHimselfUp()
usItem = HAND_GRENADE;
INT16 sX, sY;
ConvertGridNoToCenterCellXY(pSoldier->sGridNo, &sX, &sY);
IgniteExplosion( RAUL_UB, sX, sY, 0, pSoldier->sGridNo, usItem, pSoldier->pathing.bLevel );
IgniteExplosion( pSoldier->ubID, sX, sY, 0, pSoldier->sGridNo, usItem, pSoldier->pathing.bLevel );
SetJa25GeneralFlag( JA_GF__RAUL_BLOW_HIMSELF_UP );
}