New feature: mercs on administration assignment boost the effectivity of other mercs

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=356696&#msg_356696

Requires GameDir >= r2472

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8665 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-02-14 20:48:07 +00:00
parent de8bf8a7d6
commit 47a89e3725
23 changed files with 662 additions and 37 deletions
+11 -2
View File
@@ -2342,8 +2342,7 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
sIconIndex_Assignment = 29;
fDoIcon_Assignment = TRUE;
// determine our skill at detecting disease
sPtsAvailable = pSoldier->stats.bMedical / 2 + NUM_SKILL_TRAITS( pSoldier, DOCTOR_NT ) * 15;
sPtsAvailable = (sPtsAvailable * (100 + pSoldier->GetBackgroundValue( BG_PERC_DISEASE_DIAGNOSE ))) / 100;
sPtsAvailable = pSoldier->GetDiseaseDiagnosePoints();
fShowNumber = TRUE;
fShowMaximum = FALSE;
@@ -2418,6 +2417,16 @@ void HandleRenderFaceAdjustments( FACETYPE *pFace, BOOLEAN fDisplayBuffer, BOOLE
swprintf( sString, L"%3.1f/%d", bPtsAvailable, usMaximumPts );
break;
case ADMINISTRATION:
sIconIndex_Assignment = 36;
fDoIcon_Assignment = TRUE;
fShowCustomText = TRUE;
sPtsAvailable = (INT16)MercPtrs[pFace->ubSoldierID]->GetAdministrationPoints();
bPtsAvailable = GetAdministrationPercentage( MercPtrs[pFace->ubSoldierID]->sSectorX, MercPtrs[pFace->ubSoldierID]->sSectorY );
swprintf( sString, L"%d/%3.1f", sPtsAvailable, bPtsAvailable );
break;
}
// Check for being serviced...