From 47b1594d5379e16d58d46ac579935b99c15d4092 Mon Sep 17 00:00:00 2001 From: Wanne Date: Fri, 14 Jun 2013 08:30:05 +0000 Subject: [PATCH] - Multiplayer: Re-enabled the enemy interrupt fix per default (cause it seems to work better than without the fix ...) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6123 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Multiplayer/connect.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Multiplayer/connect.h b/Multiplayer/connect.h index f9fd34ff..69ba337c 100644 --- a/Multiplayer/connect.h +++ b/Multiplayer/connect.h @@ -150,7 +150,7 @@ extern char cServerName[30]; // WANNE: After some MP-Tests: It seems there are still problems with enemy interupt and if this define is enabled the ALT + E (give turn to client) does not work either. So I disabled this define for now ... // WANNE: If this define is enabled, it hopefully fixes the "enemy AI got stuck on pure client interrupt". (this "fix" was added in revision 5623) -//#define INTERRUPT_MP_DEADLOCK_FIX +#define INTERRUPT_MP_DEADLOCK_FIX // WANNE: This features seems to work without any errors, so it is enabled :) #define ENABLE_MP_FRIENDLY_PLAYERS_SHARE_SAME_FOV