- new option AI_SAFE_SUPPRESSION adds additional checks for AI to avoid hitting friends when using suppression fire.
- chance to use suppression fire depends on actual chance to hit and SUPPRESSION_EFFECTIVENESS option
- reduced short burst to 2 bullets.
- improved code to use short burst

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-10-16 17:53:02 +00:00
parent d867051cd6
commit 47c58e79d5
5 changed files with 68 additions and 7 deletions
+1
View File
@@ -2306,6 +2306,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fAIPathTweaks = iniReader.ReadBoolean("Tactical AI Settings", "AI_PATH_TWEAKS", TRUE);
gGameExternalOptions.fAIDecisionInfo = iniReader.ReadBoolean("Tactical AI Settings", "AI_DECISION_INFO", FALSE);
gGameExternalOptions.fAIShootUnseen = iniReader.ReadBoolean("Tactical AI Settings", "AI_SHOOT_UNSEEN", FALSE);
gGameExternalOptions.fAISafeSuppression = iniReader.ReadBoolean("Tactical AI Settings", "AI_SAFE_SUPPRESSION", TRUE);
}