*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+13 -1
View File
@@ -51,6 +51,8 @@
#include "fresh_header.h"
#include "Encrypted File.h"
#include <sstream>
//
//****** Defines ******
//
@@ -1252,7 +1254,17 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
pItem = &Item[ usItem ];
GetVideoObject( &hVObject, GetInterfaceGraphicForItem( pItem ) );
pTrav = &(hVObject->pETRLEObject[ pItem->ubGraphicNum ] );
if(pItem->ubGraphicNum < hVObject->usNumberOfObjects)
{
pTrav = &(hVObject->pETRLEObject[ pItem->ubGraphicNum ] );
}
else
{
std::wstringstream wss;
wss << L"Number of images in VObject [" << hVObject->usNumberOfObjects
<< L"] is smaller than the requested index [" << (int)pItem->ubGraphicNum << L"]";
THROWEXCEPTION(wss.str().c_str());
}
usHeight = (UINT32)pTrav->usHeight;
usWidth = (UINT32)pTrav->usWidth;