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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -51,6 +51,8 @@
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#include "fresh_header.h"
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#include "Encrypted File.h"
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#include <sstream>
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//
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//****** Defines ******
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//
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@@ -1252,7 +1254,17 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
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pItem = &Item[ usItem ];
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GetVideoObject( &hVObject, GetInterfaceGraphicForItem( pItem ) );
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pTrav = &(hVObject->pETRLEObject[ pItem->ubGraphicNum ] );
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if(pItem->ubGraphicNum < hVObject->usNumberOfObjects)
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{
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pTrav = &(hVObject->pETRLEObject[ pItem->ubGraphicNum ] );
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}
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else
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{
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std::wstringstream wss;
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wss << L"Number of images in VObject [" << hVObject->usNumberOfObjects
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<< L"] is smaller than the requested index [" << (int)pItem->ubGraphicNum << L"]";
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THROWEXCEPTION(wss.str().c_str());
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}
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usHeight = (UINT32)pTrav->usHeight;
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usWidth = (UINT32)pTrav->usWidth;
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