*** Merged Code from Multiplayer Branch Revision 2960 ***

- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 21:01:45 +00:00
parent 17f44f63e8
commit 47db604b50
301 changed files with 76701 additions and 1843 deletions
+376 -86
View File
@@ -30,6 +30,14 @@
#include "network.h" // for client name
#include "saveloadscreen.h"
#include "VFS/vfs.h"
#include "VFS/vfs_init.h"
#include "VFS/PropertyContainer.h"
#include "VFS/iteratedir.h"
#include "MPJoinScreen.h"
#include "MainMenuScreen.h"
#include "Init.h"
#include "xml.h"
////////////////////////////////////////////
//
@@ -79,6 +87,10 @@
#define MPH_TXT_TIMER_Y MPH_TXT_DMG_Y + MPH_TXT_DMG_HEIGHT + 13
#define MPH_TXT_TIMER_WIDTH 60
#define MPH_TXT_TIMER_HEIGHT 17
#define MPH_TXT_FILE_TRANSFER_DIR_X iScreenWidthOffset + 100
#define MPH_TXT_FILE_TRANSFER_DIR_Y MPH_TXT_TIMER_Y + MPH_TXT_TIMER_HEIGHT + 13
#define MPH_TXT_FILE_TRANSFER_DIR_WIDTH 200
#define MPH_TXT_FILE_TRANSFER_DIR_HEIGHT 17
@@ -116,6 +128,10 @@
#define MPH_LABEL_TIMER_Y MPH_TXT_TIMER_Y + 3
#define MPH_LABEL_TIMER_WIDTH 80
#define MPH_LABEL_TIMER_HEIGHT 17
#define MPH_LABEL_FILE_TRANSFER_DIR_X MPH_TXT_FILE_TRANSFER_DIR_X - 80
#define MPH_LABEL_FILE_TRANSFER_DIR_Y MPH_TXT_FILE_TRANSFER_DIR_Y + 3
#define MPH_LABEL_FILE_TRANSFER_DIR_WIDTH 80
#define MPH_LABEL_FILE_TRANSFER_DIR_HEIGHT 17
//radio box locations
#define MPH_GAP_BN_SETTINGS 35
@@ -131,8 +147,12 @@
#define MPH_GAMETYPE_SETTINGS_Y iScreenHeightOffset + 75
#define MPH_GAMETYPE_SETTINGS_WIDTH MPH_OFFSET_TO_TOGGLE_BOX - MPH_OFFSET_TO_TEXT
#define MPH_OVERRIDEMAXAI_X MPH_DIF_SETTINGS_X
#define MPH_OVERRIDEMAXAI_Y MPH_TXT_SVRNAME_Y
#define MPH_OVERRIDEMAXAI_WIDTH MPH_OFFSET_TO_TOGGLE_BOX
#define MPH_RNDMERC_X MPH_DIF_SETTINGS_X
#define MPH_RNDMERC_Y MPH_TXT_MAXPLAYERS_Y//iScreenHeightOffset+214
#define MPH_RNDMERC_Y MPH_OVERRIDEMAXAI_Y + MPH_GAP_BN_SETTINGS - 5
#define MPH_RNDMERC_WIDTH MPH_OFFSET_TO_TOGGLE_BOX
#define MPH_SAMEMERC_X MPH_DIF_SETTINGS_X
@@ -159,14 +179,16 @@
#define MPH_USENIV_Y MPH_CIVS_Y + MPH_GAP_BN_SETTINGS - 5
#define MPH_USENIV_WIDTH MPH_OFFSET_TO_TOGGLE_BOX
#define MPH_SEND_FILES_X MPH_DIF_SETTINGS_X
#define MPH_SEND_FILES_Y MPH_USENIV_Y + MPH_GAP_BN_SETTINGS - 5
#define MPH_SEND_FILES_WIDTH MPH_OFFSET_TO_TOGGLE_BOX
//Difficulty settings
enum
{
MPH_DIFF_EASY,
MPH_DIFF_MED,
MPH_DIFF_HARD,
MPH_DIFF_INSANE,
NUM_DIFF_SETTINGS,
MPH_NUM_DIFF_SETTINGS,
};
@@ -200,17 +222,21 @@ UINT32 guiMPHMainBackGroundImage;
CHAR16 gzServerNameField[ 30 ] = {0} ;
CHAR16 gzMaxPlayersField[ 2 ] = {0} ;
CHAR16 gzSquadSizeField[ 2 ] = {0} ;
CHAR16 gzTimeOfDayField[ 5 ] = {0};
CHAR16 gzTimeOfDayField[ 6 ] = {0};
CHAR16 gzStartingBalanceField[ 10 ] = {0};
INT16 giMPHTimeHours = 0;
INT16 giMPHTimeMins = 0;
CHAR16 gzDmgMultiplierField[ 5 ] = {0};
CHAR16 gzTimerField[ 5 ] = {0};
CHAR16 gzTimerField[ 6 ] = {0};
CHAR16 gzFileTransferDirectory[ 100 ] = {0} ;
CHAR16 gzKitBag[ 100 ] = {0};
UINT8 guiMPHGameType = MP_TYPE_DEATHMATCH; // default value
UINT8 guiMPHDifficultLevel = DIF_LEVEL_HARD; // Expert
INT32 giMPHMessageBox = -1; // message box handle
INT giMPHOverrideMaxAI = 0;
INT giMPHRandomMercs = 0;
INT giMPHSameMercs = 0;
INT giMPHReportMercs = 0;
@@ -218,6 +244,7 @@ INT giMPHBobbyRays = 0;
INT giMPHRandomSpawn = 0;
INT giMPHEnableCivilians = 0;
INT giMPHUseNIV = 0;
INT giMPHSendFiles = 0;
////////////////////////////////////////////
@@ -237,13 +264,17 @@ UINT32 guiMPHCancelButton;
INT32 giMPHCancelBtnImage;
//checkbox to toggle the Diff level
UINT32 guiMPHDifficultySettingsToggles[ NUM_DIFF_SETTINGS ];
UINT32 guiMPHDifficultySettingsToggles[ MPH_NUM_DIFF_SETTINGS ];
void BtnMPHDifficultyTogglesCallback(GUI_BUTTON *btn,INT32 reason);
//checkbox to toggle Game Type
UINT32 guiMPHGameTypeToggles[ NUM_MP_GAMETYPE ];
void BtnMPHGameTypeTogglesCallback(GUI_BUTTON *btn,INT32 reason);
//checkbox for override max ai
UINT32 guiMPHOverrideMaxAIToggle;
void BtnMPHOverrideMaxAICallback(GUI_BUTTON *btn,INT32 reason);
//checkbox for merc options
UINT32 guiMPHRandomMercsToggle;
void BtnMPHRandomMercCallback(GUI_BUTTON *btn,INT32 reason);
@@ -272,6 +303,10 @@ void BtnMPHCivsCallback(GUI_BUTTON *btn,INT32 reason);
UINT32 guiMPHUseNIVToggle;
void BtnMPHUseNIVCallback(GUI_BUTTON *btn,INT32 reason);
//checkbox for send files
UINT32 guiMPHSendFiles;
void BtnMPHSendFilesCallback(GUI_BUTTON *btn,INT32 reason);
////////////////////////////////////////////
//
@@ -303,10 +338,11 @@ void DoneFadeInForExitMPHScreen( void );
void SaveMPSettings()
{
Get16BitStringFromField( 0, gzServerNameField ); // these indexes are based on the order created
Get16BitStringFromField( 1, gzMaxPlayersField );
Get16BitStringFromField( 2, gzSquadSizeField );
Get16BitStringFromField( 0, gzServerNameField, 30 ); // these indexes are based on the order created
Get16BitStringFromField( 1, gzMaxPlayersField, 2 );
Get16BitStringFromField( 2, gzSquadSizeField, 2 );
Get16BitStringFromField( 7, gzFileTransferDirectory, 100 );
#ifndef USE_VFS
// save settings to JA2_mp.ini
WritePrivateProfileStringW( L"Ja2_mp Settings",L"SERVER_NAME", gzServerNameField, L"..\\Ja2_mp.ini" );
WritePrivateProfileStringW( L"Ja2_mp Settings",L"MAX_CLIENTS", gzMaxPlayersField, L"..\\Ja2_mp.ini" );
@@ -314,6 +350,9 @@ void SaveMPSettings()
WritePrivateProfileStringW( L"Ja2_mp Settings",L"STARTING_BALANCE", gzStartingBalanceField, L"..\\Ja2_mp.ini" );
WritePrivateProfileStringW( L"Ja2_mp Settings",L"DAMAGE_MULTIPLIER", gzDmgMultiplierField, L"..\\Ja2_mp.ini" );
WritePrivateProfileStringW( L"Ja2_mp Settings",L"TIMED_TURN_SECS_PER_TICK", gzTimerField, L"..\\Ja2_mp.ini" );
WritePrivateProfileStringW( L"Ja2_mp Settings",L"FILE_TRANSFER_DIRECTORY", gzFileTransferDirectory , L"..\\Ja2_mp.ini" );
WritePrivateProfileStringW( L"Ja2_mp Settings",L"KIT_BAG", gzKitBag , L"..\\Ja2_mp.ini" );
guiMPHGameType = GetMPHGameTypeButtonSetting();
@@ -327,6 +366,10 @@ void SaveMPSettings()
CHAR16 tmpVal[2];
giMPHOverrideMaxAI = ( ButtonList[ guiMPHOverrideMaxAIToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHOverrideMaxAI,tmpVal,10);
WritePrivateProfileStringW( L"Ja2_mp Settings",L"OVERRIDE_MAX_AI", tmpVal, L"..\\Ja2_mp.ini" );
giMPHRandomMercs = ( ButtonList[ guiMPHRandomMercsToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHRandomMercs,tmpVal,10);
WritePrivateProfileStringW( L"Ja2_mp Settings",L"RANDOM_MERCS", tmpVal, L"..\\Ja2_mp.ini" );
@@ -355,22 +398,89 @@ void SaveMPSettings()
_itow(giMPHUseNIV,tmpVal,10);
WritePrivateProfileStringW( L"Ja2_mp Settings",L"ALLOW_CUSTOM_NIV", tmpVal, L"..\\Ja2_mp.ini" );
giMPHSendFiles = ( ButtonList[ guiMPHSendFiles ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHSendFiles,tmpVal,10);
WritePrivateProfileStringW( L"Ja2_mp Settings",L"SYNC_CLIENTS_MP_DIR", tmpVal, L"..\\Ja2_mp.ini" );
guiMPHDifficultLevel = GetMPHCurrentDifficultyButtonSetting();
CHAR16 tmpDiffStr[2];
_itow(guiMPHDifficultLevel,tmpDiffStr,10);
WritePrivateProfileStringW( L"Ja2_mp Settings",L"DIFFICULT_LEVEL", tmpDiffStr, L"..\\Ja2_mp.ini" );
#else
CPropertyContainer props;
props.InitFromIniFile("Ja2_mp.ini");
props.SetStringProperty(L"Ja2_mp Settings",L"SERVER_NAME", gzServerNameField);
props.SetStringProperty(L"Ja2_mp Settings",L"MAX_CLIENTS", gzMaxPlayersField);
props.SetStringProperty(L"Ja2_mp Settings",L"MAX_MERCS", gzSquadSizeField);
props.SetStringProperty(L"Ja2_mp Settings",L"STARTING_BALANCE", gzStartingBalanceField);
props.SetStringProperty(L"Ja2_mp Settings",L"DAMAGE_MULTIPLIER", gzDmgMultiplierField);
props.SetStringProperty(L"Ja2_mp Settings",L"TIMED_TURN_SECS_PER_TICK", gzTimerField);
props.SetStringProperty(L"Ja2_mp Settings",L"FILE_TRANSFER_DIRECTORY", gzFileTransferDirectory);
props.SetStringProperty(L"Ja2_mp Settings",L"KIT_BAG", gzKitBag);
guiMPHGameType = GetMPHGameTypeButtonSetting();
CHAR16 tmpGTStr[2];
_itow(guiMPHGameType,tmpGTStr,10);
props.SetStringProperty(L"Ja2_mp Settings",L"GAME_MODE", tmpGTStr);
CHAR16 tmpTimeStr[6];
swprintf(tmpTimeStr,L"%i.%i",giMPHTimeHours,giMPHTimeMins);
props.SetStringProperty(L"Ja2_mp Settings",L"TIME", tmpTimeStr);
CHAR16 tmpVal[2];
giMPHOverrideMaxAI = ( ButtonList[ guiMPHOverrideMaxAIToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHOverrideMaxAI,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"OVERRIDE_MAX_AI", tmpVal);
giMPHRandomMercs = ( ButtonList[ guiMPHRandomMercsToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHRandomMercs,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"RANDOM_MERCS", tmpVal);
giMPHSameMercs = ( ButtonList[ guiMPHSameMercToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHSameMercs,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"SAME_MERC", tmpVal);
giMPHBobbyRays = ( ButtonList[ guiMPHBobbyRayToggle ]->uiFlags & BUTTON_CLICKED_ON ? 0 : 1 ); // This setting is reversed
_itow(giMPHBobbyRays,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"DISABLE_BOBBY_RAYS", tmpVal);
giMPHReportMercs = ( ButtonList[ guiMPHReportMercToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHReportMercs,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"REPORT_NAME", tmpVal);
giMPHRandomSpawn = ( ButtonList[ guiMPHRandomSpawnToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHRandomSpawn,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"RANDOM_EDGES", tmpVal);
giMPHEnableCivilians = ( ButtonList[ guiMPHCivsToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHEnableCivilians,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"CIV_ENABLED", tmpVal);
giMPHUseNIV = ( ButtonList[ guiMPHUseNIVToggle ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHUseNIV,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"ALLOW_CUSTOM_NIV", tmpVal);
giMPHSendFiles = ( ButtonList[ guiMPHSendFiles ]->uiFlags & BUTTON_CLICKED_ON ? 1 : 0 );
_itow(giMPHSendFiles,tmpVal,10);
props.SetStringProperty(L"Ja2_mp Settings",L"SYNC_CLIENTS_MP_DIR", tmpVal);
guiMPHDifficultLevel = GetMPHCurrentDifficultyButtonSetting();
CHAR16 tmpDiffStr[2];
_itow(guiMPHDifficultLevel,tmpDiffStr,10);
props.SetStringProperty(L"Ja2_mp Settings",L"DIFFICULT_LEVEL", tmpDiffStr);
props.WriteToIniFile(L"Ja2_mp.ini",true); // This writes to the Profiles/UserProfile/ja2_mp.ini
#endif
/*if ( ButtonList[ guiMPHRandomSpawnToggle ]->uiFlags & BUTTON_CLICKED_ON )
WritePrivateProfileStringW( L"Ja2_mp Settings",L"RANDOM_EDGES", L"1", L"..\\Ja2_mp.ini" );
else
WritePrivateProfileStringW( L"Ja2_mp Settings",L"RANDOM_EDGES", L"0", L"..\\Ja2_mp.ini" );*/
// save game difficulty setting
gGameOptions.ubDifficultyLevel = GetMPHCurrentDifficultyButtonSetting();
}
bool ValidateMPSettings()
{
// Check a Server name is entered
Get16BitStringFromField( 0, gzServerNameField ); // these indexes are based on the order created
Get16BitStringFromField( 0, gzServerNameField, 30 ); // these indexes are based on the order created
if (wcscmp(gzServerNameField,L"")<=0)
{
DoMPHMessageBox( MSG_BOX_BASIC_STYLE, gzMPHScreenText[MPH_SERVERNAME_INVALID], MP_HOST_SCREEN, MSG_BOX_FLAG_OK, NULL );
@@ -378,7 +488,7 @@ bool ValidateMPSettings()
}
// Verify the Max Players
Get16BitStringFromField( 1, gzMaxPlayersField );
Get16BitStringFromField( 1, gzMaxPlayersField, 2 );
UINT8 numPlayers = _wtoi(gzMaxPlayersField);
if (numPlayers < 2 || numPlayers > 4)
{
@@ -387,46 +497,61 @@ bool ValidateMPSettings()
}
// Verify the Squad Size
Get16BitStringFromField( 2, gzSquadSizeField );
Get16BitStringFromField( 2, gzSquadSizeField, 2 );
UINT8 squadSize = _wtoi(gzSquadSizeField);
if (squadSize < 1 || squadSize > 6)
if (squadSize < 1 || squadSize > 5)
{
DoMPHMessageBox( MSG_BOX_BASIC_STYLE, gzMPHScreenText[MPH_SQUADSIZE_INVALID], MP_HOST_SCREEN, MSG_BOX_FLAG_OK, NULL );
return false;
}
// verify the Time of Day
Get16BitStringFromField( 3, gzTimeOfDayField );
Get16BitStringFromField( 3, gzTimeOfDayField, 6 );
wchar_t* tok;
bool bTimeOK = true;
int hours = 0;
int mins = 0;
// strtok is destructive, make a copy to work on
CHAR16 tmpTODStr[5];
CHAR16 tmpTODStr[6];
memcpy(tmpTODStr,gzTimeOfDayField,sizeof(CHAR16)*5);
tok = wcstok(tmpTODStr,L":");
if (tok != NULL)
{
hours = _wtoi(tok);
// check for invalid conversion, ie alpha chars
// wtoi returns 0 if it cant convert, but we need this value
// therefore if tok <> 0 then it was a bad convert.
if (hours == 0 && wcscmp(tok,L"0") != 0)
// Special case, because _wtoi() returns 0 if invalid number!
if (wcscmp(tok, L"00") == 0)
{
// force error
bTimeOK = false;
hours = 0;
}
else
{
hours = _wtoi(tok);
// check for invalid conversion, ie alpha chars
// wtoi returns 0 if it cant convert, but we need this value
// therefore if tok <> 0 then it was a bad convert.
if (hours == 0 && wcscmp(tok,L"0") != 0)
{
// force error
bTimeOK = false;
}
}
tok = wcstok(NULL,L".");
if (tok != NULL)
{
mins = _wtoi(tok);
if (mins == 0 && wcscmp(tok,L"0") != 0)
if (wcsnlen(tok, 50) >= 2 && tok[0] == '0' && tok[1] == '0')
{
// force error
bTimeOK = false;
mins = 0;
}
else
{
mins = _wtoi(tok);
if (mins == 0 && wcscmp(tok,L"0") != 0)
{
// force error
bTimeOK = false;
}
}
// fix for single digits
@@ -459,7 +584,7 @@ bool ValidateMPSettings()
// verify the Starting Balance
Get16BitStringFromField( 4, gzStartingBalanceField );
Get16BitStringFromField( 4, gzStartingBalanceField, 10 );
UINT32 sBalance = _wtoi(gzStartingBalanceField);
if (sBalance < 1)
{
@@ -467,7 +592,7 @@ bool ValidateMPSettings()
return false;
}
Get16BitStringFromField( 5, gzDmgMultiplierField );
Get16BitStringFromField( 5, gzDmgMultiplierField, 5 );
double fDmg = _wtof(gzDmgMultiplierField);
if (fDmg <= 0.0f || fDmg >= 5.0f)
{
@@ -475,7 +600,7 @@ bool ValidateMPSettings()
return false;
}
Get16BitStringFromField( 6, gzTimerField );
Get16BitStringFromField( 6, gzTimerField, 6 );
UINT32 iTimer = _wtoi(gzTimerField);
if (iTimer < 1 || iTimer > 200)
{
@@ -483,39 +608,105 @@ bool ValidateMPSettings()
return false;
}
// Verify the File Transfer Directory
Get16BitStringFromField( 7, gzFileTransferDirectory, 100 );
if (wcscmp(gzFileTransferDirectory,L"")<=0)
{
DoMPHMessageBox( MSG_BOX_BASIC_STYLE, gzMPHScreenText[MPH_FILE_TRANSFER_DIR_INVALID], MP_HOST_SCREEN, MSG_BOX_FLAG_OK, NULL );
return false;
}
#ifdef USE_VFS
vfs::Path sUserDir(gzFileTransferDirectory);
if(!os::CreateRealDirecory(sUserDir,true))
{
DoMPHMessageBox( MSG_BOX_BASIC_STYLE, gzMPHScreenText[MPH_FILE_TRANSFER_DIR_NOT_EXIST], MP_HOST_SCREEN, MSG_BOX_FLAG_OK, NULL );
return false;
}
#endif
//if (!bSkipSyncDir)
//{
#ifndef USE_VFS
// Check if sync folder exists
STRING512 syncDir;
STRING512 executableDir;
GetExecutableDirectory(executableDir);
sprintf(syncDir, "%s\\%S", executableDir, gzFileTransferDirectory);
if (!DirectoryExists(syncDir))
{
DoMPHMessageBox( MSG_BOX_BASIC_STYLE, gzMPHScreenText[MPH_FILE_TRANSFER_DIR_NOT_EXIST], MP_HOST_SCREEN, MSG_BOX_FLAG_OK, NULL );
return false;
}
#endif
//}
return true;
}
UINT32 MPHostScreenInit( void )
{
// this is wrong as ScreenInit is called at game start, but the settigs can change anytime
// has be called in ScreenEnter for example
std::vector<CHAR16> szTime(6,0);
#ifndef USE_VFS
// read settings from JA2_mp.ini
GetPrivateProfileStringW( L"Ja2_mp Settings",L"SERVER_NAME", L"Mr Server", gzServerNameField, 30, L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"MAX_CLIENTS", L"", gzMaxPlayersField, 2, L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"MAX_MERCS", L"", gzSquadSizeField, 2 , L"..\\Ja2_mp.ini" );
guiMPHGameType = GetPrivateProfileIntW( L"Ja2_mp Settings",L"GAME_MODE", MP_TYPE_DEATHMATCH, L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"STARTING_BALANCE", L"9:30", gzStartingBalanceField, 10 , L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"SERVER_NAME", L"Server Name", gzServerNameField, 30, L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"MAX_CLIENTS", L"4", gzMaxPlayersField, 4, L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"MAX_MERCS", L"5", gzSquadSizeField, 5 , L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"STARTING_BALANCE", L"25000", gzStartingBalanceField, 10 , L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"DAMAGE_MULTIPLIER", L"0.7", gzDmgMultiplierField, 5 , L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"TIMED_TURN_SECS_PER_TICK", L"100", gzTimerField, 5 , L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"TIMED_TURN_SECS_PER_TICK", L"25", gzTimerField, 5 , L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"FILE_TRANSFER_DIRECTORY", L"MULTIPLAYER/Servers/My Server", gzFileTransferDirectory, 100, L"..\\Ja2_mp.ini" );
GetStringProperty( L"Ja2_mp Settings", L"KIT_BAG", L"[201,214,243]", kbag, 100, L"..\\Ja2_mp.ini" );
GetPrivateProfileStringW( L"Ja2_mp Settings",L"TIME", L"13.50", &szTime[0], 5 , L"..\\Ja2_mp.ini" );
giMPHOverrideMaxAI = GetPrivateProfileIntW( L"Ja2_mp Settings",L"OVERRIDE_MAX_AI", 0, L"..\\Ja2_mp.ini" );
giMPHRandomMercs = GetPrivateProfileIntW( L"Ja2_mp Settings",L"RANDOM_MERCS", 0, L"..\\Ja2_mp.ini" );
giMPHSameMercs = GetPrivateProfileIntW( L"Ja2_mp Settings",L"SAME_MERC", 0, L"..\\Ja2_mp.ini" );
giMPHReportMercs = GetPrivateProfileIntW( L"Ja2_mp Settings",L"REPORT_NAME", 0, L"..\\Ja2_mp.ini" );
giMPHSameMercs = GetPrivateProfileIntW( L"Ja2_mp Settings",L"SAME_MERC", 1, L"..\\Ja2_mp.ini" );
giMPHReportMercs = GetPrivateProfileIntW( L"Ja2_mp Settings",L"REPORT_NAME", 1, L"..\\Ja2_mp.ini" );
giMPHBobbyRays = GetPrivateProfileIntW( L"Ja2_mp Settings",L"DISABLE_BOBBY_RAYS", 0, L"..\\Ja2_mp.ini" );
giMPHRandomSpawn = GetPrivateProfileIntW( L"Ja2_mp Settings",L"RANDOM_EDGES", 0, L"..\\Ja2_mp.ini" );
giMPHEnableCivilians = GetPrivateProfileIntW( L"Ja2_mp Settings",L"CIV_ENABLED", 0, L"..\\Ja2_mp.ini" );
giMPHUseNIV = GetPrivateProfileIntW( L"Ja2_mp Settings",L"ALLOW_CUSTOM_NIV", 0, L"..\\Ja2_mp.ini" );
giMPHSendFiles = GetPrivateProfileIntW( L"Ja2_mp Settings",L"SYNC_CLIENTS_MP_DIR", 1, L"..\\Ja2_mp.ini" );
guiMPHGameType = GetPrivateProfileIntW( L"Ja2_mp Settings",L"GAME_MODE", MP_TYPE_DEATHMATCH, L"..\\Ja2_mp.ini" );
giMPHDifficultLevel = GetPrivateProfileIntW( L"Ja2_mp Settings",L"DIFFICULT_LEVEL", 2, L"..\\Ja2_mp.ini" );
#else
// read settings from JA2_mp.ini
CPropertyContainer props;
props.InitFromIniFile("Ja2_mp.ini");
props.GetStringProperty( L"Ja2_mp Settings", L"SERVER_NAME", gzServerNameField, 30, L"Server Name");
props.GetStringProperty( L"Ja2_mp Settings", L"MAX_CLIENTS", gzMaxPlayersField, 4, L"4");
props.GetStringProperty( L"Ja2_mp Settings", L"MAX_MERCS", gzSquadSizeField, 5, L"5");
props.GetStringProperty( L"Ja2_mp Settings", L"STARTING_BALANCE", gzStartingBalanceField, 10, L"25000");
props.GetStringProperty( L"Ja2_mp Settings", L"DAMAGE_MULTIPLIER", gzDmgMultiplierField, 5, L"0.7");
props.GetStringProperty( L"Ja2_mp Settings", L"TIMED_TURN_SECS_PER_TICK", gzTimerField, 5, L"25");
props.GetStringProperty( L"Ja2_mp Settings", L"FILE_TRANSFER_DIRECTORY", gzFileTransferDirectory, 100, L"MULTIPLAYER/Servers/My Server");
props.GetStringProperty( L"Ja2_mp Settings", L"KIT_BAG", gzKitBag, 100, L"[201,214,243]");
props.GetStringProperty(L"Ja2_mp Settings", L"TIME", &szTime[0], 6, L"13.50");
// read in time
CHAR16 szTime[5];
GetPrivateProfileStringW( L"Ja2_mp Settings",L"TIME", L"13.50", szTime, 5 , L"..\\Ja2_mp.ini" );
giMPHOverrideMaxAI = props.GetIntProperty( L"Ja2_mp Settings",L"OVERRIDE_MAX_AI", 0);
giMPHRandomMercs = props.GetIntProperty( L"Ja2_mp Settings",L"RANDOM_MERCS", 0);
giMPHSameMercs = props.GetIntProperty( L"Ja2_mp Settings",L"SAME_MERC", 1);
giMPHReportMercs = props.GetIntProperty( L"Ja2_mp Settings",L"REPORT_NAME", 1);
giMPHBobbyRays = props.GetIntProperty( L"Ja2_mp Settings",L"DISABLE_BOBBY_RAYS", 0);
giMPHRandomSpawn = props.GetIntProperty( L"Ja2_mp Settings",L"RANDOM_EDGES", 0);
giMPHEnableCivilians = props.GetIntProperty( L"Ja2_mp Settings",L"CIV_ENABLED", 0);
giMPHUseNIV = props.GetIntProperty( L"Ja2_mp Settings",L"ALLOW_CUSTOM_NIV", 0);
giMPHSendFiles = props.GetIntProperty( L"Ja2_mp Settings",L"SYNC_CLIENTS_MP_DIR", 1);
guiMPHGameType = (UINT8)props.GetIntProperty( L"Ja2_mp Settings",L"GAME_MODE", MP_TYPE_DEATHMATCH);
guiMPHDifficultLevel = (UINT8)props.GetIntProperty( L"Ja2_mp Settings",L"DIFFICULT_LEVEL", 3); // Expert
#endif
wchar_t* tok;
bool bTimeOK = true;
int hours = 0;
int mins = 0;
tok = wcstok(szTime,L".");
tok = wcstok(&szTime[0],L".");
if (tok != NULL)
{
@@ -575,6 +766,9 @@ UINT32 MPHostScreenHandle( void )
{
// PauseGame();
// need to reload ja2_mp.ini
MPHostScreenInit();
EnterMPHScreen();
gfMPHScreenEntry = FALSE;
gfMPHScreenExit = FALSE;
@@ -774,6 +968,16 @@ BOOLEAN EnterMPHScreen()
5,
INPUTTYPE_ASCII );//23
//Add File transfer directory textbox
AddTextInputField( MPH_TXT_FILE_TRANSFER_DIR_X,
MPH_TXT_FILE_TRANSFER_DIR_Y,
MPH_TXT_FILE_TRANSFER_DIR_WIDTH,
MPH_TXT_FILE_TRANSFER_DIR_HEIGHT,
MSYS_PRIORITY_HIGH+2,
gzFileTransferDirectory,
100,
INPUTTYPE_ASCII );
SetActiveField( 0 ); // Playername textbox has focus
@@ -783,7 +987,7 @@ BOOLEAN EnterMPHScreen()
//
usPosY = MPH_DIF_SETTINGS_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y;
for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
for( cnt=0; cnt<MPH_NUM_DIFF_SETTINGS; cnt++)
{
// create each checkbox
guiMPHDifficultySettingsToggles[ cnt ] = CreateCheckBoxButton( MPH_DIF_SETTINGS_X+MPH_OFFSET_TO_TOGGLE_BOX, usPosY,
@@ -795,22 +999,12 @@ BOOLEAN EnterMPHScreen()
}
// Set default selection
if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_EASY )
ButtonList[ guiMPHDifficultySettingsToggles[ MPH_DIFF_EASY ] ]->uiFlags |= BUTTON_CLICKED_ON;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_MEDIUM )
ButtonList[ guiMPHDifficultySettingsToggles[ MPH_DIFF_MED ] ]->uiFlags |= BUTTON_CLICKED_ON;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_HARD )
if( guiMPHDifficultLevel == DIF_LEVEL_HARD )
ButtonList[ guiMPHDifficultySettingsToggles[ MPH_DIFF_HARD ] ]->uiFlags |= BUTTON_CLICKED_ON;
else if( gGameOptions.ubDifficultyLevel == DIF_LEVEL_INSANE )
else if( guiMPHDifficultLevel == DIF_LEVEL_INSANE )
ButtonList[ guiMPHDifficultySettingsToggles[ MPH_DIFF_INSANE ] ]->uiFlags |= BUTTON_CLICKED_ON;
else
ButtonList[ guiMPHDifficultySettingsToggles[ MPH_DIFF_MED ] ]->uiFlags |= BUTTON_CLICKED_ON;
ButtonList[ guiMPHDifficultySettingsToggles[ MPH_DIFF_HARD ] ]->uiFlags |= BUTTON_CLICKED_ON;
//
@@ -831,6 +1025,12 @@ BOOLEAN EnterMPHScreen()
// set default selection
ButtonList[ guiMPHGameTypeToggles[ guiMPHGameType ] ]->uiFlags |= BUTTON_CLICKED_ON;
// Override Max AI
guiMPHOverrideMaxAIToggle = CreateCheckBoxButton( MPH_OVERRIDEMAXAI_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_OVERRIDEMAXAI_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y,
"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10,
BtnMPHOverrideMaxAICallback );
if ( giMPHOverrideMaxAI )
ButtonList[ guiMPHOverrideMaxAIToggle ]->uiFlags |= BUTTON_CLICKED_ON;
// Random Mercs
guiMPHRandomMercsToggle = CreateCheckBoxButton( MPH_RNDMERC_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_RNDMERC_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y,
@@ -884,6 +1084,14 @@ BOOLEAN EnterMPHScreen()
ButtonList[ guiMPHUseNIVToggle ]->uiFlags |= BUTTON_CLICKED_ON;
// checkbox for send files to clients
guiMPHSendFiles = CreateCheckBoxButton( MPH_SEND_FILES_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_SEND_FILES_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y,
"INTERFACE\\OptionsCheck.sti", MSYS_PRIORITY_HIGH+10,
BtnMPHSendFilesCallback );
if (giMPHSendFiles)
ButtonList[ guiMPHSendFiles ]->uiFlags |= BUTTON_CLICKED_ON;
//Reset the exit screen - screen the main game loop will call next iteration
@@ -919,13 +1127,14 @@ BOOLEAN ExitMPHScreen()
UnloadButtonImage( giMPHStartBtnImage );
//Check box to toggle Difficulty settings
for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
for( cnt=0; cnt<MPH_NUM_DIFF_SETTINGS; cnt++)
RemoveButton( guiMPHDifficultySettingsToggles[ cnt ] );
//Check box to toggle Game Types
for( cnt=0; cnt<NUM_MP_GAMETYPE; cnt++)
RemoveButton( guiMPHGameTypeToggles[ cnt ] );
RemoveButton( guiMPHOverrideMaxAIToggle );
RemoveButton( guiMPHRandomMercsToggle );
RemoveButton( guiMPHSameMercToggle );
RemoveButton( guiMPHReportMercToggle );
@@ -933,6 +1142,7 @@ BOOLEAN ExitMPHScreen()
RemoveButton( guiMPHRandomSpawnToggle );
RemoveButton( guiMPHCivsToggle );
RemoveButton( guiMPHUseNIVToggle );
RemoveButton( guiMPHSendFiles );
// exit text input mode in this screen and clean up text boxes
KillAllTextInputModes();
@@ -1026,25 +1236,20 @@ BOOLEAN RenderMPHScreen()
// Starting Cash text label
DisplayWrappedString( MPH_LABEL_CASH_X, MPH_LABEL_CASH_Y, MPH_LABEL_CASH_WIDTH, 2, MPH_LABEL_TEXT_FONT, MPH_LABEL_TEXT_COLOR, gzMPHScreenText[ MPH_BALANCE_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Starting Cash text label
// Damage multiplier text label
DisplayWrappedString( MPH_LABEL_DMG_X, MPH_LABEL_DMG_Y, MPH_LABEL_DMG_WIDTH, 2, MPH_LABEL_TEXT_FONT, MPH_LABEL_TEXT_COLOR, gzMPHScreenText[ MPH_DMG_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Starting Cash text label
// Turn timer text label
DisplayWrappedString( MPH_LABEL_TIMER_X, MPH_LABEL_TIMER_Y, MPH_LABEL_TIMER_WIDTH, 2, MPH_LABEL_TEXT_FONT, MPH_LABEL_TEXT_COLOR, gzMPHScreenText[ MPH_TIMER_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// File transfer directory (source directory for server, target directory for client)
DisplayWrappedString( MPH_LABEL_FILE_TRANSFER_DIR_X, MPH_LABEL_FILE_TRANSFER_DIR_Y, MPH_LABEL_FILE_TRANSFER_DIR_WIDTH, 2, MPH_LABEL_TEXT_FONT, MPH_LABEL_TEXT_COLOR, gzMPHScreenText[ MPH_FILE_TRANSFER_DIR_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
//Display the Dif Settings Title Text
DisplayWrappedString( MPH_DIF_SETTINGS_X, (UINT16)(MPH_DIF_SETTINGS_Y-MPH_GAP_BN_SETTINGS), MPH_DIF_SETTINGS_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_DIF_LEVEL_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Novice
usPosY = MPH_DIF_SETTINGS_Y+2;
DisplayWrappedString( (UINT16)(MPH_DIF_SETTINGS_X+MPH_OFFSET_TO_TEXT), usPosY, MPH_DIF_SETTINGS_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_EASY_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Intermediate
usPosY += MPH_GAP_BN_SETTINGS-5;
DisplayWrappedString( (UINT16)(MPH_DIF_SETTINGS_X+MPH_OFFSET_TO_TEXT), usPosY, MPH_DIF_SETTINGS_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_MEDIUM_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Hard
usPosY += MPH_GAP_BN_SETTINGS-5;
usPosY = MPH_DIF_SETTINGS_Y+2;
DisplayWrappedString( (UINT16)(MPH_DIF_SETTINGS_X+MPH_OFFSET_TO_TEXT), usPosY, MPH_DIF_SETTINGS_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzGIOScreenText[ GIO_HARD_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Insane
@@ -1067,6 +1272,9 @@ BOOLEAN RenderMPHScreen()
usPosY += MPH_GAP_BN_SETTINGS-5;
DisplayWrappedString( (UINT16)(MPH_GAMETYPE_SETTINGS_X+MPH_OFFSET_TO_TEXT), usPosY, MPH_GAMETYPE_SETTINGS_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzMPHScreenText[ MPH_COOP_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Override Max AI
DisplayWrappedString( (UINT16)MPH_OVERRIDEMAXAI_X, MPH_OVERRIDEMAXAI_Y, MPH_OVERRIDEMAXAI_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzMPHScreenText[ MPH_OVERRIDEMAXAI_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Random Mercs
DisplayWrappedString( (UINT16)MPH_RNDMERC_X, MPH_RNDMERC_Y, MPH_RNDMERC_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzMPHScreenText[ MPH_RANDOMMERCS_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
@@ -1086,8 +1294,10 @@ BOOLEAN RenderMPHScreen()
DisplayWrappedString( (UINT16)MPH_CIVS_X, MPH_CIVS_Y, MPH_CIVS_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzMPHScreenText[ MPH_ENABLECIV_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Use NIV
DisplayWrappedString( (UINT16)MPH_USENIV_X, MPH_USENIV_Y, MPH_CIVS_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzMPHScreenText[ MPH_USENIV_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
DisplayWrappedString( (UINT16)MPH_USENIV_X, MPH_USENIV_Y, MPH_USENIV_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzMPHScreenText[ MPH_USENIV_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
// Send Files
DisplayWrappedString( (UINT16)MPH_SEND_FILES_X, MPH_SEND_FILES_Y, MPH_SEND_FILES_WIDTH, 2, MPH_TOGGLE_TEXT_FONT, MPH_TOGGLE_TEXT_COLOR, gzMPHScreenText[ MPH_SYNC_CLIENT_MP_DIR ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
return( TRUE );
} // end of RenderMPHScreen()
@@ -1117,7 +1327,27 @@ void GetMPHScreenUserInput()
case ENTER:
if (ValidateMPSettings())
{
SaveMPSettings();
SaveMPSettings(); // Update Profiles/UserProfile/ja2_mp.ini
#ifdef USE_VFS
// "gzFileTransferDirectory" is the new multiplayer profile root
vfs::CProfileStack *PS = GetVFS()->GetProfileStack();
// remove Multiplayer profile if it exists
vfs::CVirtualProfile *pProf = PS->GetProfile("_MULTIPLAYER");
if( pProf && (pProf == PS->TopProfile()) )
{
THROWIFFALSE(PS->PopProfile(), "Could not remove old \"_MULTIPLAYER\" profile");
// careful, pProf is not valid anymore
}
// create and initialize a new Multiplayer profile
pProf = new vfs::CVirtualProfile("_MULTIPLAYER",true);
PS->PushProfile(pProf);
if(!InitWriteProfile(*pProf, vfs::Path(gzFileTransferDirectory)))
{
THROWIFFALSE(PS->PopProfile(), L"Could not remove \"_MULTIPLAYER\" profile");
THROWEXCEPTION(L"Directory exists, but Multiplayer profile could not be iniitalized");
}
#endif
gubMPHScreenHandler = MPH_START;
}
break;
@@ -1142,8 +1372,35 @@ void BtnMPHStartCallback(GUI_BUTTON *btn,INT32 reason)
if (ValidateMPSettings())
{
SaveMPSettings();
gubMPHScreenHandler = MPH_START;
SaveMPSettings(); // Update the Profiles/UserProfile/ja2_mp.ini
#ifdef USE_VFS
// "gzFileTransferDirectory" is the new multiplayer profile root
vfs::CProfileStack *PS = GetVFS()->GetProfileStack();
// remove Multiplayer profile if it exists
vfs::CVirtualProfile *pProf = PS->GetProfile("_MULTIPLAYER");
if( pProf && (pProf == PS->TopProfile()) )
{
THROWIFFALSE(PS->PopProfile(), "Could not remove old \"_MULTIPLAYER\" profile");
// careful, pProf is not valid anymore
}
// create and initialize a new Multiplayer profile
pProf = new vfs::CVirtualProfile("_MULTIPLAYER",true);
PS->PushProfile(pProf);
if(!InitWriteProfile(*pProf, vfs::Path(gzFileTransferDirectory)))
{
THROWIFFALSE(PS->PopProfile(), L"Could not remove \"_MULTIPLAYER\" profile");
THROWEXCEPTION(L"Directory exists, but Multiplayer profile could not be iniitalized");
}
#endif
// The difficult level has to be set there. This is the only value so far, because it is used for initialization!
gGameOptions.ubDifficultyLevel = GetMPHCurrentDifficultyButtonSetting();
// WANNE - MP: Reinit TableData folder and INIs
LoadExternalGameplayData(TABLEDATA_DIRECTORY);
InitDependingGameStyleOptions();
}
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
@@ -1177,7 +1434,7 @@ void BtnMPHDifficultyTogglesCallback( GUI_BUTTON *btn, INT32 reason )
{
UINT8 cnt;
for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
for( cnt=0; cnt<MPH_NUM_DIFF_SETTINGS; cnt++)
{
ButtonList[ guiMPHDifficultySettingsToggles[ cnt ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
}
@@ -1191,7 +1448,7 @@ void BtnMPHDifficultyTogglesCallback( GUI_BUTTON *btn, INT32 reason )
BOOLEAN fAnyChecked=FALSE;
//if none of the other boxes are checked, do not uncheck this box
for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
for( cnt=0; cnt<MPH_NUM_DIFF_SETTINGS; cnt++)
{
if( ButtonList[ guiMPHDifficultySettingsToggles[ cnt ] ]->uiFlags & BUTTON_CLICKED_ON )
@@ -1253,7 +1510,7 @@ void RestoreMPHButtonBackGrounds()
usPosY = MPH_DIF_SETTINGS_Y-MPH_OFFSET_TO_TOGGLE_BOX_Y;
//Check box to toggle Difficulty settings
for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
for( cnt=0; cnt<MPH_NUM_DIFF_SETTINGS; cnt++)
{
RestoreExternBackgroundRect( MPH_DIF_SETTINGS_X+MPH_OFFSET_TO_TOGGLE_BOX, usPosY, 34, 29 );
usPosY += MPH_GAP_BN_SETTINGS-5;
@@ -1267,6 +1524,7 @@ void RestoreMPHButtonBackGrounds()
usPosY += MPH_GAP_BN_SETTINGS-5;
}
RestoreExternBackgroundRect( MPH_OVERRIDEMAXAI_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_OVERRIDEMAXAI_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
RestoreExternBackgroundRect( MPH_RNDMERC_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_RNDMERC_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
RestoreExternBackgroundRect( MPH_SAMEMERC_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_SAMEMERC_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
RestoreExternBackgroundRect( MPH_REPORTMERC_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_REPORTMERC_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
@@ -1274,6 +1532,7 @@ void RestoreMPHButtonBackGrounds()
RestoreExternBackgroundRect( MPH_RNDSPAWN_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_RNDSPAWN_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
RestoreExternBackgroundRect( MPH_CIVS_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_CIVS_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
RestoreExternBackgroundRect( MPH_USENIV_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_USENIV_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
RestoreExternBackgroundRect( MPH_SEND_FILES_X+MPH_OFFSET_TO_TOGGLE_BOX, MPH_SEND_FILES_Y - MPH_OFFSET_TO_TOGGLE_BOX_Y, 34, 29 );
}
@@ -1281,11 +1540,11 @@ UINT8 GetMPHCurrentDifficultyButtonSetting()
{
UINT8 cnt;
for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
for( cnt=0; cnt<MPH_NUM_DIFF_SETTINGS; cnt++)
{
if( ButtonList[ guiMPHDifficultySettingsToggles[ cnt ] ]->uiFlags & BUTTON_CLICKED_ON )
{
return( cnt );
return( cnt + 3 ); // removed two difficulty options from MPH
}
}
@@ -1296,7 +1555,7 @@ UINT8 GetMPHGameTypeButtonSetting()
{
UINT8 cnt;
for( cnt=0; cnt<NUM_DIFF_SETTINGS; cnt++)
for( cnt=0; cnt<NUM_MP_GAMETYPE; cnt++)
{
if( ButtonList[ guiMPHGameTypeToggles[ cnt ] ]->uiFlags & BUTTON_CLICKED_ON )
{
@@ -1393,6 +1652,21 @@ void DoneFadeInForExitMPHScreen( void )
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
}
void BtnMPHOverrideMaxAICallback(GUI_BUTTON *btn,INT32 reason)
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
MSYS_GetBtnUserData( btn, 0 );
if( btn->uiFlags & BUTTON_CLICKED_ON )
{
ButtonList[ guiMPHOverrideMaxAIToggle ]->uiFlags &= ~BUTTON_CLICKED_ON;
//enable the current button
btn->uiFlags |= BUTTON_CLICKED_ON;
}
}
}
void BtnMPHRandomMercCallback(GUI_BUTTON *btn,INT32 reason)
{
@@ -1490,6 +1764,22 @@ void BtnMPHUseNIVCallback(GUI_BUTTON *btn,INT32 reason)
}
}
void BtnMPHSendFilesCallback(GUI_BUTTON *btn,INT32 reason)
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
MSYS_GetBtnUserData( btn, 0 );
if( btn->uiFlags & BUTTON_CLICKED_ON )
{
ButtonList[ guiMPHSendFiles ]->uiFlags &= ~BUTTON_CLICKED_ON;
//enable the current button
btn->uiFlags |= BUTTON_CLICKED_ON;
}
}
}
void BtnMPHCivsCallback(GUI_BUTTON *btn,INT32 reason)
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )