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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -108,7 +108,7 @@ bool ovh_ready;
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void test_func2 (void)//now bound to "0"
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{
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"test_func2 - function testing ground:" );
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ScreenMsg( FONT_LTGREEN, MSG_MPSYSTEM, L"test_func2 - function testing ground:" );
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SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
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@@ -174,19 +174,19 @@ pSoldier->EVENT_InternalSetSoldierPosition( sCellX, sCellY ,FALSE, FALSE, FALSE
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//UIHandleLUIEndLock( NULL );
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//if( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) )
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// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"combat turn based" );
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// ScreenMsg( FONT_LTGREEN, MSG_MPSYSTEM, L"combat turn based" );
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//else
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// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"not" );
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// ScreenMsg( FONT_LTGREEN, MSG_MPSYSTEM, L"not" );
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//SOLDIERTYPE * pSoldier=MercPtrs[ 0 ];
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//
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// if ( ( gAnimControl[ pSoldier->usAnimState ].uiFlags &( ANIM_FIREREADY | ANIM_FIRE ) ) )
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// {
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// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"Ready" );
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// ScreenMsg( FONT_LTGREEN, MSG_MPSYSTEM, L"Ready" );
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// }
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// else
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// ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"Not" );
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// ScreenMsg( FONT_LTGREEN, MSG_MPSYSTEM, L"Not" );
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////fInterfacePanelDirty = DIRTYLEVEL2;
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////guiPendingOverrideEvent = LU_ENDUILOCK;
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@@ -343,7 +343,7 @@ pSoldier->EVENT_InternalSetSoldierPosition( sCellX, sCellY ,FALSE, FALSE, FALSE
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sprintf(szDefault, "%s","hello");
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ScreenMsg( FONT_LTGREEN, MSG_CHAT, L"%S has connected.",szDefault );*/
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ScreenMsg( FONT_LTGREEN, MSG_MPSYSTEM, L"%S has connected.",szDefault );*/
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//manual overide
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//manual_overide();
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@@ -363,11 +363,11 @@ pSoldier->EVENT_InternalSetSoldierPosition( sCellX, sCellY ,FALSE, FALSE, FALSE
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// iBullet = CreateBullet( 0, 0, 0,11 );
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// if (iBullet == -1)
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// {
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// ScreenMsg( FONT_YELLOW, MSG_CHAT, L"Failed to create bullet");
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// ScreenMsg( FONT_YELLOW, MSG_MPSYSTEM, L"Failed to create bullet");
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// }
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// pBullet = GetBulletPtr( iBullet );
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// //ScreenMsg( FONT_YELLOW, MSG_CHAT, L"Created Bullet");
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// //ScreenMsg( FONT_YELLOW, MSG_MPSYSTEM, L"Created Bullet");
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// pBullet->fCheckForRoof=0;
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// pBullet->qIncrX=-917769;
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