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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+16
-4
@@ -121,6 +121,8 @@
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#include "Mercs.h"
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#include "INIReader.h"
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#include "VFS/vfs.h"
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//rain
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#include "Rain.h"
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//end rain
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@@ -142,7 +144,6 @@ extern void ResetJA2ClockGlobalTimers( void );
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extern void BeginLoadScreen( void );
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extern void EndLoadScreen();
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extern CPostalService gPostalService;
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//Global variable used
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@@ -1920,6 +1921,7 @@ BOOLEAN Inventory::Save( HWFILE hFile, bool fSavingMap )
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// The save directory now resides in the data directory (default or custom)
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BOOLEAN InitSaveDir()
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{
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#ifndef USE_VFS
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// Look for a custom data dir first
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std::string dataDir = gCustomDataCat.GetRootDir();
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if( dataDir.empty() || FileGetAttributes( (STR) dataDir.c_str() ) == 0xFFFFFFFF ) {
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@@ -1945,7 +1947,16 @@ BOOLEAN InitSaveDir()
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return FALSE;
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}
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}
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#else
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if(is_networked)
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{
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sprintf( gSaveDir, "%s", utf8string::as_utf8(pMessageStrings[ MSG_MPSAVEDIRECTORY ] + 3).c_str() );
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}
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else
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{
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sprintf( gSaveDir, "%s", utf8string::as_utf8(pMessageStrings[ MSG_SAVEDIRECTORY ] + 3).c_str() );
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}
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#endif
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return TRUE;
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}
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@@ -6635,7 +6646,8 @@ void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *p
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//loop through all the mercs on the players team to find the one that is not moving
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for ( pSoldier = MercPtrs[ sSoldierCnt ]; sSoldierCnt <= bLastTeamID; sSoldierCnt++,pSoldier++)
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{
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if( pSoldier->bActive )
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// test for !NULL (if initilization fails and MercPtrs contains 'NULL's)
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if( pSoldier && pSoldier->bActive )
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{
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if ( pSoldier->bAssignment != IN_TRANSIT && !pSoldier->flags.fBetweenSectors)
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{
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@@ -6659,7 +6671,7 @@ void GetBestPossibleSectorXYZValues( INT16 *psSectorX, INT16 *psSectorY, INT8 *p
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//loop through all the mercs and find one that is moving
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for ( pSoldier = MercPtrs[ sSoldierCnt ]; sSoldierCnt <= bLastTeamID; sSoldierCnt++,pSoldier++)
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{
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if( pSoldier->bActive )
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if( pSoldier && pSoldier->bActive )
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{
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//we found an alive, merc that is not moving
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*psSectorX = pSoldier->sSectorX;
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