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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -36,6 +36,9 @@
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#endif
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//#endif
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#include "vfs.h"
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#include "PropertyContainer.h"
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#ifdef _DEBUG
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//#define DEBUG_MEM_LEAKS // turns on tracking of every MemAlloc and MemFree!
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#endif
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@@ -211,6 +214,7 @@ void ShutdownMemoryManager( void )
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#ifndef EXTREME_MEMORY_DEBUGGING
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#ifdef JA2BETAVERSION
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{
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#ifndef USE_VFS
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FILE *fp;
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fp = fopen( "MemLeakInfo.txt", "a" );
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if( fp )
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@@ -226,6 +230,18 @@ void ShutdownMemoryManager( void )
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fprintf( fp, "\n\n" );
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}
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fclose( fp );
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#else
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CLog memLeak( L"MemLeakInfo.txt", true);
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memLeak.Endl().Endl();
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memLeak << ">>>>> MEMORY LEAK DETECTED!!! <<<<<" << CLog::endl;
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memLeak << " " << guiMemAlloced << " bytes memory total was allocated" << CLog::endl;
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memLeak << "- " << guiMemFreed << " bytes memory total was freed" << CLog::endl;
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memLeak << "_______________________________________________" << CLog::endl;
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memLeak << guiMemTotal << " bytes memory total STILL allocated" << CLog::endl;
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memLeak << MemDebugCounter << " memory blocks still allocated" << CLog::endl;
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memLeak << "guiScreenExitedFrom = " << gzJA2ScreenNames[ gMsgBox.uiExitScreen ] << CLog::endl;
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memLeak.Endl().Endl();
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#endif
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}
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#endif
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#endif
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