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*** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-) - Multiplayer Version 1.1 + some additional features and bugfixes * INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory * git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Version="8,00"
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Name="SGP_2005Express"
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ProjectGUID="{6283CE93-2960-4596-8E74-7A6FBA8716FF}"
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RootNamespace="SGP_2005Express"
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@@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
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Optimization="0"
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AdditionalIncludeDirectories="..\Multiplayer"
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AdditionalIncludeDirectories="..\Multiplayer;..\ext\libpng;..\ext\utf8\source;..\VFS"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;NO_ZLIB_COMPRESSION"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@@ -105,7 +105,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
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AdditionalIncludeDirectories="..\Multiplayer"
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AdditionalIncludeDirectories="..\Multiplayer;..\ext\libpng;..\ext\utf8\source;..\VFS"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;NO_ZLIB_COMPRESSION"
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RuntimeLibrary="0"
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RuntimeTypeInfo="false"
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@@ -166,7 +166,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
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AdditionalIncludeDirectories="..\Multiplayer"
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AdditionalIncludeDirectories="..\Multiplayer;..\ext\libpng;..\ext\utf8\source;..\VFS"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;NO_ZLIB_COMPRESSION"
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RuntimeLibrary="0"
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RuntimeTypeInfo="false"
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@@ -228,7 +228,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D "_CRT_SECURE_NO_DEPRECATE""
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Optimization="0"
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AdditionalIncludeDirectories="..\Multiplayer"
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AdditionalIncludeDirectories="..\Multiplayer;..\ext\libpng;..\ext\utf8\source;..\VFS"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;NO_ZLIB_COMPRESSION"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@@ -424,6 +424,10 @@
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RelativePath=".\pcx.h"
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>
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</File>
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<File
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RelativePath=".\PngLoader.h"
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>
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</File>
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<File
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RelativePath=".\RAD.H"
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>
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@@ -642,6 +646,10 @@
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RelativePath=".\PCX.cpp"
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>
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</File>
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<File
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RelativePath=".\PngLoader.cpp"
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>
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</File>
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<File
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RelativePath=".\Random.cpp"
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>
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